Base Class: Monk
Those who seek to become one with the Great Serpent are bound to forsake part of their essence, making room for a cold-blooded meditative state of being. Monks who tread this path believe that ultimate clarity can be obtained through the mindfullness of the reptilian hunter, a creature who wants nothing except to overcome its prey. The ultimate goal is to hunt without purpose, to fullfill the natural function without remorse or thought. These monks are scarcely found along the Sword Coast, typically hailing from the warmer jungle regions found futher south. They employ combat techniques that tries to overcome prey without suffering much damage themselves, such as grappling and ambushing, quickly retreating into the shadows when faced with an overwheling foe.
Great Suffocator
You feel the nimble strength of the Great Serpent beginning to course through your body, granting you the power to squeeze and crush the life out of your prey. From 3rd level and onwards, you may perform unarmed strikes against targets grappled by you without having any free limbs. Whenever you hit a target this way, you may spend 1 ki-point to add an additional Martial Arts die to the total damage of the attack.
Great Constrictor
You are beginning your mastery of imitating larger constrictor snakes, mimicing their behaviour to firmly restrict your foes. Starting when you choose this tradition at level 3, your grappling technique become enchanced in the following ways:
- Whenever you make a grapple attack, you may choose to use Dexterity (Acrobatics) instead of Strength (Athletics) to grapple a creature.
- When a creature grappeled by you attempts to escape, you may choose to contest their attempt using either Dexterity (Acrobatics) or Strength (Athletics)
Great Subductor
From level 6 and on, your limbs are rope and your grip is iron. Your grapple is further enchanced in the following ways:
- You may now spend two ki-points to grapple two creatures simultaneously as a single action. The creatures can be no farther than 5ft apart, and you must have at least two arms free. If you are already engaged in a grapple with a single creature, you may spend two ki-points to attempt to perform a grapple attack against another creature within 5ft. When grappling with two creatures, neither may be of a size larger than you.
- You may spend an action and two ki-points to force a creature grappled by you to make a constituion saving throw. If the creature fails, it becomes restrained for as long as it is grappeled by you. The creature may attempt to break this effect by rolling a constitution saving throw at the beginning of each of its following turns.
Great Ambusher
At 11th level, you channel the hunting instintcs and frenzy of the devouring serpents. You can sense the heat of nearby living creatures within 30ft of you, making their location and size known to you even in total or magical darkness. This does not apply to creatures that are heavily obstructed from view by physical objects, i.e walls or similar. In addition, whenever you surprise a creature, you may spend 3-ki points to gain advantage on all attack rolls for the remainder of the surprise round.
Great Serpent Embodiment
Your mind and body is as close to realizing the potential of The Great Serpent as it will ever be, able to sway others to your path. Starting at level 17, you may spend 2 ki-points and an action to attempt to charm any number of creatures that you are grappling. These creatures must succeed a wisdom saving throw or be charmed by you for as long as long you remain within 60ft of them or until something else breaks the charm effect. You also gain the ability to grapple one additional creature, given that no creature grappeled by you is larger than you and that you have at least one free limb (arm or leg).
Previous Versions
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