Bard
Base Class: Bard

Lots o' Wolves

Forest Anchor

Use 1 Bardic to Summon beast. You can use multiple bardic at once to extend the duration accordingly. These creatures are incorporeal, and are resistant to non-magical bludgeoning, piercing, and slashing damage. They can be moved through by your allies, but not through other summoned creatures. Only one can be summoned from this ability at a time.

1/2 CR: 1 round

1/4 CR: 1 minute

1/8 CR: 1 hour

0 CR: 1 day

Speech of the Woods

At 3rd level, you gain the ability to converse with beasts and many fey, as well as speak Druidic.

You learn to speak, read, and write Sylvan. In addition, beasts can understand your speech, and you gain the ability to decipher their noises and motions. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. This ability doesn’t grant you any special friendship with beasts, though you can combine this ability with gifts to curry favor with them as you would with any nonplayer character.

Faithful Summons

Starting at 6th level, the nature spirits you commune with protect you when you are the most defenseless. If you are reduced to 0 hit points or are incapacitated against your will, you can immediately gain the benefits of Conjure Animals as if it were cast with a 3rd-level spell slot.

  • One beast of challenge rating 2 or lower
  • Two beasts of challenge rating 1 or lower
  • Four beasts of challenge rating 1/2 or lower
  • Eight beasts of challenge rating 1/4 or lower

The conjured beasts appear within 20 feet of you. These beasts have 1hp, and are destroyed after successfully damaging a target. If they receive no commands from you, they protect you from harm and attack your foes. The spell lasts for 1 hour, requiring no concentration, or until you dismiss it (no action required).

Once you use this feature, you can’t use it again until you finish a long rest.

 

Mighty Summoner

At 14th level, beasts and fey that you conjure are more powerful than normal. Any beast or fey summoned or created by a spell that you cast gains either of two lists of benefits:

Defensive

  • The creature appears with more hit points than normal: Extra hit points per Hit Die it has equal to your proficiency bonus
  • Opportunity attacks by this creature reduce a target's speed to 0
  • If a player character within 15ft., of this creature would be reduced to 0 by an attack, this creature can die, and prevent the damage from occurring.
  • AC +1

Offensive

  • The creature has an additional bonus to all damage rolls equal to your proficiency bonus.
  • This creature has advantage on melee attacks if another ally is within melee distance of the target
  • This creature explodes on death, prompting a DC 15 dex save from all non-summoned creatures within 5ft., dealing 2d6 psychic damage on a failed save, half on success
  • Speed +5ft., 

Previous Versions

Name Date Modified Views Adds Version Actions
5/5/2023 7:49:19 AM
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