Base Class: Warlock
You have made a pact with the Goddess of Beauty, Subtlety and Manipulations. She has chosen you as her avatar, to become more powerful then her fiendish children, and eventually join her personal harem.
Expanded Spell List
The Temptress lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Archfey Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
|
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
All Eyes On Me
The Temptress bestows her unnatural grace upon you, granting you the ability to move in a way that grips at the eye. Once per short rest you can use your bonus action to attract the attention of all creatures of your choosing within 30 feet of you that can see you. Each creature must make a Wisdom saving throw against your warlock spell save DC {{savedc:cha}}). If a creature fails, its senses focus on you until the start of your next turn, to the exclusion of everything else. You can't be hidden from an affected creature, and while an affected creature can see you and is within 30 feet of you, all other creatures are invisible to it. Once you use this feature, you can't use it again until you finish a short or long rest.
Siren Snare
Starting at 6th level, your patron can enchant your words with hypnotic undertones. As an action, you may cast enthrall on a single creature of your choice without spending a spell slot. While this creature is enthralled by this feature, you may cast command on it on each of your turns as a bonus action and without spending spell slots.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Beguiling Defenses
Beginning at 10th level, your patron teaches you how to turn the mind-affecting magic of your enemies against them. You are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to attempt to turn the charm back on that creature. The creature must succeed on a Wisdom saving throw against your warlock spell save DC or be charmed by you for 1 minute or until the creature takes any damage.
Sycophants Embrace
At level 14, your understanding of the desires and needs of others grows to a new level allowing you to truly break someone's independence. Make a melee spell attack against a creature(it automatically succeeds if the target is unconcious or willing) and reach into their mind, discovering their greatest desires and weaknesses. The target takes 5d10 psychic damage as you exploit this weakness, tormeting their mind. After a successful attack, you must complete a long rest before embracing again.
If this attack would reduce a target to 0 hit points, it instead reduces them to 1 hit point and their previous desires are now replaced with a sycophantic desire to fulfill your wishes. A sychophant is unable to regain any hit points while in this state and can only be released by a remove curse spell or again being reduced to 0 hit points.
A sycophant is unable to attack or cast spells, but retains all other knowledge and skills. The sycophant will follow any direct commands given by you without regard to its own safety. If given no direct commands, they will attempt to continue their normal behavior while seeking any opportunity to please you.
Comments