Base Class: Cleric
Often in stories there are deities who can magically inflict dramatic transformation and change with their godly power. Whether changing water to wine and loaves to fishes, or reducing city walls to dust in the wind, or even making a person become a more powerful version of themselves for a time, the domain of Transformation is the aspect of divine magic which causes change in the most dramatic ways. Whether for tricks and challenges to their enemies, or the betterment of those they care for, these transformation are manifold in their usefulness, which explains why so many deities utilize such powers throughout history.
Examples of deities who have wielded this domain in history are Jesus Christ, Ganesha, Hephaestus, Hermes, Thoth, and Shiva.
Domain Spells
1st-level Transformation Domain feature
You gain domain spells at the cleric levels listed in the Forge Domain Spells table. See the Divine Domain class feature for how domain spells work.
Transformation Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | longstrider, jump |
| 3rd | alter self, enlarge/reduce |
| 5th | fly, haste |
| 7th | fabricate, polymorph |
| 9th | awaken, skill empowerment |
Divine Alchemy
1st-level Transformation Domain feature
At 1st level when you choose this domain, you gain knowledge of how to change small amounts of matter from one type to another for a time. As an action, you may change 5 pounds of mass you are able to hold in one hand or hold in a container in your hand, and you change this mass from one solid substance to another (i.e. wood to steel), any liquid in a container to any other liquid, and any gas within a container to any other gas. You may not transform items into gold or precious metals, precious gemstone, or other valuable substances using this feature, nor may you transform liquids into extremely valuable liquids, such as vintage wine. These changes last for a number of minutes equal to your Wisdom modifier (minimum 1) before returning to normal, with the exception that edible food or potable water made with this feature and consumed within the duration alleviates hunger or thirst, respectively, even after this duration. You may use this feature a number of times equal to your Proficiency Bonus before you must finish a long rest to use it again.
Channel Divinity: Instigation
2nd-level Transformation Domain feature
At 2nd level, you learn to invoke your divine power to help you or your allies instigate change. When you or a creature within 30 feet of you makes an attack roll or ability check for the first time in a combat, you may use your reaction and expend your Channel Divinity to cause that roll to have advantage.
Alteration Adept
6th-level Transformation Domain feature
At 6th level, your grasp of divine transformational magic is impressive to any regard, and you can cause changes in your local reality for longer and stronger effects than other spellcasters. Whenever you cast a Transmutation spell with Cleric spell slots, you gain a Transformation Die, which is a d8. Whenever you cast a Transmutation spell and have Transformation Dice, you may roll and expend Transformation Dice for the following effects:
- you increase the duration of the spell by a number of minutes equal to the number rolled (you must maintain concentration, if required).
- you can increase the range at which the spell is cast, even if the range is self, to a number of feet equal to the number rolled, and the effect is bestowed on a target you choose within that range.
- you can choose one creature targeted by the spell and that creature gains a penalty to their initial saving throw of the spell equal to the number rolled, and once a creature has been targeted by this feature it cannot be targeted by it again until you finish a long rest.
Whenever you use your Channel Divinity class feature, you gain a Transformation Die. Your Transformation Dice reset to 0, losing any unspent dice, when you finish a long rest.
Potent Spellcasting
8th-level Transformation Domain feature
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Metamorphic Master
17th-level Transformation Domain feature
Starting at 17th level, you add the Tasha's Otherworldly Transformation, Tenser's Transformation, Draconic Transformation, Animal Shapes, Mass Polymorph, and Shapechange spells to the Cleric spell list.
Additionally, whenever you roll Transformation Dice as you cast spells, you gain the total rolled on the dice as temporary hit points.
Lastly, if you expend an additional Transformation Die (you do not roll it) as you cast a Transmutation spell, you remove the concentration requirement from the duration of the spell. You may only affect one Transmutation spell with this feature at any time.
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