Base Class: Blood Hunter
You are cursed and grant a pact with a chosen moon from your universe. Granting you reflection and gravity type powers. Manipulation of the stars and cosmos, Stronger in the night. It also watches over you in the sky. The pact is different from others. You can grow an individual relationship with the moon and the energy surrounding. Such a curse could grant priceless gifts. At 3rd Level you gain access to "Rite of the unholy" and "Crescent curse" Allowing gifts from the moon to harness and strike enemies weakness and become more powerful as the moon shines on your skin. At Level 7 you can access to summon a reflection of yourself. Taking the shadow from underneath and turning it into a beast of its own. This can grow more powerful to point of reflection allies and even enemies. At level 11 you gain more gifts from the moon as a token of loyalty and fondness. At Level 15 You have grown so powerful and close to your pact that you gain the ability to manipulate gravity itself. Both on yourself and those who dare step in your way. At level 17 You can control the cosmos and even the moons positioning itself granting you a whole new world of powers and strengths. Blessings of the moon allow the killings of gods. Go forward and kill them
Rite of the Unholy
When you join this order at 3rd level, you learn the Rite of the Unholy as part of your Crimson Rite feature. When you activate the Rite of the Unholy, the extra damage dealt by your rite is Psychic damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
- You gain true sight up to 20ft
- You have resistance to Radiant damage.
- When you hit an Celestial creature with a weapon for which the Rite of the Unholy is active, you roll an additional hemocraft die when determining the extra damage from the rite.
Crescent curse
Starting at 3rd level, you learn to master blood curses. You gain an additional use of your Blood Maledict feature. In addition, as long the moonlight parches your skin either directly or through reflections. The damage is doubled.
Summon Reflection
Upon reaching 7th level, As an action. You Gain the ability to summon a reflection of yourself. Your shadow leaves you and becomes a creature of its own. It shares your abilities scores and stats. Its immune to every status effect unless the summoner suffers one. It shares the same ac as the summoner. It does not share vulnerabilities , resistances, or immunities as the summoner. To summon it, you must use your short rest hit dice. The more you use, the more starting hp it has. The Reflection lasts for 1 minute at 7th level. As long as the Reflection is harnessed, you gain vulnerability to random damage types roll a d12. For every round past its time limit you will take 1d8 points force You must hold concentration to keep the reflection up. It can do anything you can and has the same movement. It will share your initiative but go after your turn. It has its own actions, bonus actions and reactions and its blood curses will be separate from your own. The Reflection drops once it hits zero hp, Or the summoner does.
Once you use this feature, you must finish a short or long rest before you can use it again.
At level 13 You can now use your reflection on a friendly creature, You will have control of it.
At level 17 You can now use your reflection on a enemy creature, You will have control of it.
Lunar Gift
Starting at 11th level. Your connection to the moonlight has grown to a planal relationship. You can now see and travel through the ethereal realm by the means of water. If the water reflects the moonlight you can traverse through the realm. Additionally When the moonlight parches your skin either directly or through reflections. Your proficiency is doubled and you have advantage on initiative
Cosmic Gravity
At 15th level you gain a fly speed of 60 ft, Magically. Manipulating the gravity of the moon to lift yourself. Additionally you get one use of the Reverse Gravity spell per long rest.
Full Moon
Upon reaching 18th level, Can be used one per long rest. Roll a d20 plus your hemocraft modifier(DC 14). You Force the moon you have a pact with to become a full one, Manipulating the stars and cosmos. You plus 3 other friendly creatures gain double your proficiency bonus on all attack rolls, saving throws and abilities checks. Additionally, Your reflection gains advantage on every roll and becomes a legendary creature. With 3 legendary resistances and 1 legendary action per turn. This Full moon lasts based on the Summoners roll(1d4+1 Hours. If the full moon roll was a natural 20. You can choose up to 3 enemies to suffer the bane effect as well as a blood curse. All of these effects stay as long as your full moon is activated
Previous Versions
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