Bard
Base Class: Bard

Music is used by many kinds of bards to cast magic and inspiration, but seldom have as much control as those of the College of Orchestration. These bards draw on the power and control held by conductors of entire orchestras of musicians, able to amplify and manipulate the magic they wield with precision and flair.

Bards of this college take pride in directing immaculately-crafted spells and songs. Often, these bards go on adventures in pursuit of new experiences and inspiration to further their quest to create ever more powerful and beautiful concertos.

Tools of the Maestro

Also at 3rd level, you gain the ability to use wands as spellcasting foci for your bard spells.

Additionally, you learn the prestidigitation and toll the dead cantrips if you don’t already know them. They don’t count against your number of bard cantrips known, and they count as bard spells for you. Additionally, when you cast toll the dead as a bard spell, it deals thunder damage, rather than necrotic.

Metamusical Phrasing

When you join the College of Orchestration at 3rd level, you gain the control over magic characteristic of your archetype. You gain the following Metamusic options. You can use only one Metamusic option on a spell when you cast it.

Powerful Chords. When casting a spell, you can expend one use of your Bardic Inspiration to roll the Bardic Inspirstion die and subtract the number rolled from the first saving throw made by a number of chosen creatures affected by the spell equal to your proficiency bonus.

Molded Song. When casting a spell, you can expend one use of your Bardic Inspiration to roll the Bardic Inspiration die and add the number rolled to up to the first saving throw a number of creatures affected by the spell equal to your proficiency bonus. If that spell deals damage, the creatures you choose take no damage on a successful save.

Transformed Melody. You can expend one use of your Bardic Inspiration and roll the Bardic Inspiration die when casting a spell that deals a type of damage from the following list to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder. The spell deals additional damage to one affected creature of your choice equal to the number rolled.

Magician’s Sonata

At 6th level, your compositions permeate your quiet moments, allowing you to regain spent magical energy during short rests. You can spend short rests in quiet focus, akin to meditation. If you finish a short rest in such a way without interruption, you may roll your Bardic Inspiration die. You regain expended spell slots of combined level equal to the number rolled. You cannot gain spell slots of a level higher than 5th, or of a level higher than the highest level of spell slot you have.

Once you have benefited from this, you cannot do so again until you finish a long rest.

Conduct Magic

Starting at 14th level, your control and mastery over magic has given you the capability to seize control over spells that don’t live up to their potential and improve upon them. As a reaction to seeing or hearing a spell being cast within 60 feet of you, you can attempt to take control of its magic. If the spell is being cast using a spell slot of a level lower than the highest level of spell slot you have and of a level lower than four, you succeed in taking control of it and the initial casting has no effect. If the spell slot being used is of level four or greater but still qualifies, you must make a Charisma check with a DC of 10 + the level of spell slot, gaining control on a success.

If you successfully take control of the spell’s magic, you must use your action on your next turn to cast the spell you took control of using a spell slot of a level higher than the level it was being casted at initially. If you can’t (such as in a circumstance where you cannot take actions), the magic fades without effect.

You can take this reaction a number of times per long rest equal to your Charisma modifier (minimum of 1).

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