Paladin
Base Class: Paladin

The Giants ruled the land long before the other races rose to greatness. Through their Deep and personal understanding of the way of the world and their connection to  Annam All-Father, they established empires that spanned across Torill and lasted for thousands of years. Though their peak has passed, their ways still live on in the enclaves of giants that still exist and in the cultures of the Giant kin races such as Goliaths and Firbolgs. Champions who seek to embody the grandeur of the giants of old call themselves Greyknights, and will often make themselves known through their rune-covered armor and piercing stoicism.

Oath Spells

Paladin Level

Spells

3rd

Detect Magic, Command

5th

Magic Weapon, Enlarge / Reduce

9th

Magic Circle, Glyph of Warding

13th

Stone Skin, Divination

17th

Scrying, Wall of Stone

Channel Divinity

Towering Presence 

You can use your Channel Divinity to embody the presence of the Giants. As an action, you increase your size by one size category for one minute and deal an additional 1d6 of damage for all melee weapon attacks. All hostile creatures within 10 feet of you must make a Wisdom saving throw. On a failure, they have a disadvantage in making attacks against creatures other than you while your size category is larger than normal.

Standing Stone

You can use your Channel Divinity to withstand even the most felling of blows. As a reaction, if you receive damage you can choose to expend a Hit die to reduce the damage by your charisma modifier + the amount rolled on the hit die.

Runic Resilience

Beginning at the 7th level you have become a bastion against your foes. Runic energy emanates from you so long as you are not incapacitated. This energy increases your AC and the AC of any ally within 5 feet of you by 1.

At 18th level, the amount of Ac gained is increased to 2.

All-Fathers Strength

Starting at 15th level you embody the strength of the Giant kind. Whenever you hit a creature with a melee weapon attack, to can push them 5 feet in any direction. If you use an effect that moves a creature, you can add 5 feet to that effect

Jotunborn

At the 20th level, you become as fearsome as the first giants. As an action, you can summon all of your Runic powers to gain the following benefits or the next 1 minute

  • Your size becomes huge
  • You are able to enter a space another creature occupies. If you do so, that creature is shunted to the nearest unoccupied space and must succeed in a Constitution saving through DC 18. On a fail, they take 1d6+ an additional d6 for each size category you are larger than them force damage, on a success, they take half as much
  • All damage you take is reduced by your constitution score
Oath Of The All-Father Image

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