Rogue
Base Class: Rogue

You have seen the evils in this world, and recognized that it's going to require a more specialized skill set to survive. Through intense training, you've honed your expertise with Crescent Rose or Sundered Rose, and become a force to be reckoned with.

Battle Hardened

Your expertise on the battlefield with your chosen weapon has started to pay off. Starting at level 3, when you take the Attack action on your turn, you may make 1 additional attack.

Bonus Proficiencies

Choosing this Archetype gives you proficiency with Sundered Rose and Crescent Rose (Greataxes, Glaives and Firearms), and the Celestial Language

Vicious Reload

Starting at 9th level, your skill with your chosen weapon is paying off. If you have the Gunner feat, you now can reload your weapon in it's melee form without the use of a bonus action. In addition, when a weapon attack from you drops an enemy to 0hp, you regain 1/4 of the target's max HP as your own.

Silver Eyes: Emergence

Your lineage has granted you a unique gift. Once a day starting at Level 9, on your turn you may expend an action to emit a 30ft sphere of Silver light centered on you. All enemies must make a DC20 Constitution saving throw, or be stunned until the end of your next turn. Fiends and undead enemies have disadvantage on the save. This ability recharges after a Long Rest.

Rose Petals

Starting at 13th Level, you may use your Movement to wrap your cloak around up to 2 allies within 5ft of you, and transport them with you. With 2 allies, you move your full movement, but you may move up to twice your movement speed without allies. You leave a trail of "Rose Petals" the color of your cloak hanging in the air behind you.

Beautiful, But Deadly...

You've mastered your chosen weaponry beyond the realm of the physical, it is now an extension of your physical form. Starting at Level 13, when you take the Attack action on your turn, you now make 2 additional Attacks.

Silver Eyed Mastery

Starting at Level 17, once per Long Rest your eyes emit a Silver Light, enveloping you and everything within a 60ft sphere. All enemies must make a DC25 Constitution saving throw, or be stunned for 1 round. Fiends and undead enemies have disadvantage, being erased from existence on a failure or stunned on a success. This replaces Silver Eyes: Emergence.

In addition, whenever you take the attack action on your turn, you may now make 3 additional attacks per turn.

 

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