Base Class: Warlock
You made a deal with one of the 7 deadly sins. You gain power of that sin but at the cost of committing that sin.
Sinful Pact
You can choose the deadly sin you make a deal with.
Envy is meek and shy. He does not believe he can get stronger so he weakens others instead
Gluttony is large and tough. He will eat just about anything and enjoys a good meal.
Greed is a kleptomaniac. He likes things of value and will have them no matter what.
Lust is attractive and manipulative. She enjoys anything intimate and sexual.
Pride is arrogant and acts big. She loves prase and ego boosts.
Sloth is lazy and carefree. She likes watching entertainment like comedy or song.
Wrath is spiteful and angry. He enjoys revenge and hates pushovers.
Envy
You made a deal with Envy.
Envy is meek and shy. He does not believe he can get stronger so he weakens others instead. Making a pact with Envy means you will give him your power in exchange for his or you will take care of the strong.
Gluttony
You made a deal with Gluttony.
Gluttony is large and tough. He will eat just about anything and enjoys a good meal. Making a deal with him just means you will give him food. The material usually doesn't matter.
Greed
You made a deal with Greed.
Greed is a kleptomaniac. He likes things of value and will have them no matter what. Making a deal with him requires you to give up something of value. The way you interpret that is up to you.
Lust
You made a deal with Lust.
Lust is attractive and manipulative. She enjoys anything intimate and sexual. All she wants is a living body yours or otherwise. The dead aren't as fun.
Pride
You made a deal with Pride.
Pride is arrogant and acts big. She loves prase and ego boosts. Making a deal with her means giving a boost to her reputation. She wants everyone to know her and her power.
Sloth
You made a deal with Sloth.
Sloth is lazy and carefree. She likes watching entertainment like comedy or song. She rarely makes pacts unless the other person is entertaining enough. If she finds you then you are really entertaining to her.
Wrath
You made a deal with Wrath.
Wrath is spiteful and angry. He enjoys revenge and hates pushovers. Making a deal with him is a show of strength. Deals can include wanting to take vengeance or taking care of pushovers.
Sinful Power
1st level Pact of Deadly Sins feature.
You can use the unique abilities of your sin.
Envy grants the ability to seal powers.
Gluttony grants the power to eat attacks.
Greed grants the power to steal health with attacks.
Lust grants the power to apply charm on a target.
Pride grants the ability to give yourself advantage.
Sloth grants the power to take a short rest as an action.
Wrath grants the power of Pseudo-Rage.
Envy
You can use the power of Envy.
You can choose an opponent within sight. They roll a CHA save based on your CHA. If they fail you can do one of 2 things. You can only seal one thing at a time. You must concentrate on it to keep it's effect. The effect ends when you lose concentration or when you take a rest.
- Prevent the usage of a Class, Race or Feat feature you can't use.
- Apply disadvantage for any rolls made with a basic stat of your choice STR, CON, DEX, INT, WIS or CHA.
Gluttony
You can use the power of Gluttony.
If an attack is targeted within 5 ft. You can eat the attack healing the damage instead. If attack by an unarmed attacks deal piercing damage equal to your CON. If attacked by an AOE you can eat the full effect if you're 5 ft from the origin, otherwise you can't.
Greed
You can use the power of Greed.
When you attack spend your bonus action to heal half the damage you deal.
Lust
You can use the power of Lust.
Choose an creature within sight. They must make a CHA save higher than your CHA. If failed they are charmed and under your control.
Pride
You can use the power of Pride.
You can use your bonus action to grant yourself advantage on a single roll.
Sloth
You can use the power of Sloth.
You can take a short rest mid battle once per long rest. You are asleep till next turn. You heal 1d6 + CHA at the start of your next turn.
Wrath
You can use the power of Wrath.
You can go into a Rage like state. You are unable to cast or concentrate on spells. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Your Melee attacks and AC are increased by your charisma modifier.
Deadly Power
6th level Pact of Deadly Sins feature.
The Sin's power flows through you. You can use a bonus action to add 1d10 Necrotic damage to an attack.
Sinful Protection
10th level Pact of Deadly Sins feature.
Your patron sin grants you some power tho protect you.
Envy protects from Restrainment.
Gluttony protects from poison.
Greed protects from thieves.
Lust protects from being charmed.
Pride protects from fear.
Sloth protects from sleep and unconsciousness.
Wrath protects from exhaustion.
Envy
Envy's power protect's you from restrainment. You always have escape options.
Gluttony
Gluttony's power protects you from poison. You can't be poisoned with an iron stomach.
Greed
Greed's power protects you from thieves. Thieves' Cant is proof of being one of them.
Lust
Lust's power protects you from being charmed. You can't charm the master manipulater.
Pride
Pride's power protects you from fear. Showing fear means abandoning your pride.
Sloth
Sloth's power protects you from sleep and unconsciousness. Your too lazy to be affected by something you already do.
Wrath
Wrath's power protects you from exhaustion. The carnage must go on.
Mental Protection
1st level Pact of Deadly Sins feature.
You being able to stand up to the strongest temptations let's you resist mental damage. Holding off the complete control of the Sin gives you Psychic resistance.
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Posted Feb 22, 2024gotta say. Very underwhelming.