Sorcerer
Base Class: Sorcerer

Sometimes when a child is blessed with the weave, it manifests into a raw element, the most powerful of which is fire. With great destructive power but also the potential to heal and protect, those blessed with the powers of the fireheart become the most powerful among sorcerers, if they do not burn themselves out.

Fireheart Spells

1st-level Fireheart feature

You learn additional spells when you reach certain levels in this class, as shown on the Fireheart Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an Evocation or a Conjuration spell from the sorcerer, warlock, or wizard spell list.

Fireheart Spells
Sorcerer Level Spells
1st Hellish Rebuke, Faerie Fire, Produce Flame, Control Flames
3rd Flame Blade, Pyrotechnics,
5th Ashardalon's Stride Fireball,
7th Fire Shield, Elemental Bane,
9th Flame Strike, Immolation,

Fire in your Blood

Starting at 1st Level, your sorcerous blood contains the power of fire, you have resistance to fire damage and whenever you spend a sorcery point, you may use a reaction to deal fire damage equal to your level plus your charisma modifier to a creature you can see.

Wildfire

Wildfire
At 6th Level the flames you create burn much more powerfully than others, whenever you roll the highest result on a damage die that deals fire damage, you may roll an additional die. These additional die can also trigger this feature.

Easy Ignition

Easy Ignition
Additionally at 1st Level your knack for creating flames is unparalleled, you may use an action to ignite any flammable object or surface you touch, and you learn the Produce Flame and Control Flame cantrips if you didn't already know them. They count as Sorcerer cantrips for you but don't count against your cantrips known.

Burning Gift

Burning Spirit
Beginning at 14th level, your attunement to fire grows so great it cannot harm you, you gain immunity to fire damage, additionally as a bonus action you may grant a creature resistance to fire damage for 10 minutes as harmless flames coil around them, whilst resistant in this way a creatures weapon damage rolls deal an addition 1d8 fire damage. You may use this feature a number of times equal to your proficiency bonus before you need to take a long rest.

Burning Nova

Beginning at 18th level
Your flames grow so powerful they sustain themselves. When you cast a spell that deals fire damage that requires concentration, you no longer have to concentrate on that spell.

Previous Versions

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