Base Class: Bard
As vast as this college is, almost all who witness a College of Dance Bard's mesmerizing movements for the first time are taken aback by their impressive performances. These bards have no need for instruments, depending solely on their body to focus their magic. Different cultures and styles of these bards may occasionally hold or use a musical instrument, dancing streamers, or other elegant ornaments while performing a dance, but they are merely for decorative purposes. Instead, these bards are costumed in the finest outfits that allow them to focus their spellcasting, and use their enchanting maneuvers to displace and confuse enemies while quickly dancing across their "stage" to reach a safer or more advantageous positioning.
Pirouette
You have become a master at transitioning your inspirational dancing; ready to leap into battle mid-performance. Beginning at 3rd level, whenever you give a Bardic Inspiration die to a creature, you gain the benefits of the Dodge action as part of the same action.
Unarmored Defense
Starting at 3rd level, your swift moving and practice in dancing allows you to dodge attacks using your masterfully swift dances. When not wearing armor and when your movement is above 0, your Armor Class equals 10 + your Dexterity modifier + your Charisma modifier. You may use a shield and still gain this benefit.
Quick Movements
Beginning at level 6, you may use your magical dances to flit across the battlefield or other environment, swiftly and safely moving as part of when you cast a spell. Once on your turn, when you cast a bard spell, you may use one of your movement types to move an amount of feet equal to 5 x the level of the spell (minimum of 5 feet), expending no movement to do so. You provoke no opportunity attacks while using this movement.
Partner in Dance
Starting at 6th level, you may use your magical mobility to cause others that you are grabbing ahold of to move with you when you use your Quick Movements feature. When you are within 5 feet of a willing or charmed creature and have an empty hand, or you are grappling a creature that is Large or smaller, and you use your Quick Movements feature, you may use the movement granted by that feature to move the both of you, both of you provoking no opportunity attacks with this movement.
Woeful Waltz
When you activate Quickened Movement, you can expend a Bardic Inspiration Die as a reaction to force others to move. The creature must make a Charisma saving throw against your spell save DC. On a failed save, the creature is moved up to your full movement speed and has disadvantage on its next attack. On a successful save, the creature is not moved, but does have disadvantage on its next attack.