Base Class: Barbarian
Most Barbarians like to get up and personal with their opponents and use their strength to solve the problems. BlitzGunners are no different from barbarians in most aspects however they do use rather more explosive sticks to solve their problems.
Tools of the Trade
Starting when you choose this path at 3rd level, you gain proficiency in firearms and the tinkerer's tools you need to craft, repair and reload them.
Great Stick
When you are within 5 feet of a target you may use your firearm to perform a 'Pistol Whip' dealing 1d4+STR of damage for a single-handed firearm and 1d8+STR damage for a two-handed firearm. Your strength modifier is added to your attack roll. Double dice at 10th.
Up Close and Personal
When you are within 15 feet of a target you may use your strength modifier instead of dexterity on firearm attacks.
Run and Gun
You may spend an action reloading your firearm whilst also moving your regular movement speed.
Itchy Finger
you can add your firearms proficiency bonus to your initiative.
Percussive Maintenence
Starting at 10th level you may use your attack phase to unjam your firearm or completely repair a broken one.
Trick Shot
after years of training, you have developed the ability to line up shots in miraculous ways. When using a firearm you are able to target opponents without being in the line of sight.
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