Base Class: Bard
This class focusses on area control and support through using undead to gain more utility and damage for yourself and your allies
Savor the Ending
3rd-level College of the Mournesong feature
When you cast a spell that deals psychic damage, you may instead choose to deal half the damage as psychic damage and half as necrotic. round down for the necrotic damage dealt this way.
When you deal necrotic damage to a creature with a bard spell, you may expend a use of Bardic Inspiration to mark that creature. A creature that hits another creature that is marked this way may choose to expend the mark, dealing two rolls of your bardic inspiration die in damage. One roll is psychic damage, one is necrotic damage. If a creature would die from the attack that triggered the mark, you regain a use of Bardic Inspiration.
The Mournesong
3rd-level College of the Mournesong feature
Once per long rest or by expending a hit die, you may use a bonus action to start performing a Dirge, audible for all creatures in a 20 ft area centered on you. The Dirge persists until the start of your next turn or if you are incapacitated. Hostile creatures that start their turn within the Dirge's radius must make a Charisma save against your spell DC at the start of their turns or subtract 1d4 from attack rolls and saving throws until the start of their next turn. This performance can be sustained with a bonus action on subsequent turns, up to 1 minute. If you use a hit die to activate this ability while you have less than half your hit dice remaining, you gain a point of exhaustion after the Dirge ends.
Troupe of the Lost
6th-level College of the Mournesong feature
When you reach 6th level, you learn the Animate Dead spell. It is a bard spell for you and does not count against the number of bard spells known. If a creature would die from the attack that triggered the damage from your Savor the Ending ability, you may choose to animate that creature as a zombie as long as the creature is medium or smaller, and would be a valid target of Animate dead. That creature stays animated under your control for 24 hours, after which the zombie looses it's animation. A corpse animated this way may not be animated by any means for 2 weeks after it looses it's animation unless Animate Dead is cast on it, by you, before it looses its original animation from Troupe of the Lost.
Knell of the Troupe Unending
14th-level College of the Mournesong feature
>wip<
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