Base Class: Barbarian
Sometimes circumstance causes a mere mortal to find themselves in another plane ill-prepared for the ravaging environment around them. Barbarians who follow the Path of the Fiendish Hand are those who were forced to channel their rage productively for survival in The Nine Hells. Avoiding, fighting, and observing the entities of this realm has taught these Barbarians to draw strength from fiendish behavior and adapt to the energies and challenges of this lower plane.
Devil Rush
Starting when you choose this path at 3rd level, you can use a bonus action on each of your turns to charge up to 15ft towards a creature you can see and slam your shoulder into them. When you choose to use this feature, choose a creature within 15ft of you that you can see and make an attack roll. If the attack hits, you move to within 5ft of the creature and deal 1d6 Bludgeoning damage + 1d4 fire damage to the target. If using this feature causes you to move 10ft or more and the attack hits, the target is knocked prone if it is no more than one size larger than you. If the attack misses, you move to within 5ft of the creature and deal no damage.
Using this feature does not cost you any movement. If there are no creatures visible within 15ft of you, you cannot use this feature.
The damage of this attack increases to 1d8 bludgeoning damage + 1d6 fire damage at level 8.
Hellish Fury
Beginning at 6th level, an aura of flame and frost surrounds you when you enter into a rage. While you are raging, creatures you hit with your melee weapon attacks take an additional 1d4 fire damage + 1d4 cold damage. This damage increases to 2d4 fire damage + 2d4 cold damage at level 11 and increases to 3d4 fire damage + 3d4 cold damage at level 17.
Fiendish Constitution
At 10th level, your corporeal form begins to take on fiendish properties. You have 120ft Darkvision. While raging, you have resistance to fire damage and poison damage. You also cannot be poisoned while raging. When you enter a rage while under the poisoned condition, the poison burns from your body and the condition is removed.
At 15th level, your resistance to fire damage and poison damage becomes an immunity to fire damage and poison damage.
Crown of Cania
At 14th level, when you roll initiative, a storm of ice and dust kicks up around you for 1 minute. While this effect is active, your speed is increased by 30ft and hostile creatures that end their turn within 10ft of you take 1d6 slashing damage + 1d8 cold damage.
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