Base Class: Fighter
The Rhythm Blade is a Fighter subclass that combines martial prowess with the rhythm and precision of the Beat Saber game. This subclass is all about mastering the art of wielding two magical blades that respond to the fighter's movements and strikes with devastating force.
(This is still in the works please send me feedback for balance changes or maybe ideas for other level abilities)
Offhanded
Beginning at 3rd level, when choose this archetype you gain the ability to channel your inner rhythm into your attacks. Whenever you hit with a melee weapon attack, you can use your bonus action to make an additional attack with your offhand weapon. This extra attack can only be made with a finesse weapon, and you do not add your ability modifier to the damage roll.
Rhythm Blades
At 3rd level, you gain two magical, musical, blades that are attuned to your movements. You gain two small cylinders that fit perfectly in your hand. When you "ready your weapon" the cylinders glow a bright white and emit a line of energy that is similar in length to a normal sword. These weapons can phase through each other but interact with you and other physical objects. This weapon has the finesse and light properties, and deals slashing damage equal to a normal longsword.
Stunning Strike
Starting at 7th level, you can use your Rhythm Sense to increase the accuracy and force of your attacks. As a bonus action, you can make a single weapon attack with your Beat Saber Blade. If the attack hits, you can add your proficiency bonus to the damage roll, and the target must make a wisdom saving throw (DC 8 + your Proficiency Bonus + your Strength or Dexterity modifier) or become stunned until the end of your next turn.
You can use this feature a number of times equal to your proficiency bonus per long rest.
Blade Attunement
At 10th level, you have gained complete mastery over your Rhythm Blade. Your Beat Saber Blade now deals an additional 1d6 Magical Damage of a type of your choice (fire, cold, lightning, thunder, or force) on each successful hit.
Focused Surge
At 15th level, you have become so attuned to the rhythm of battle that you can move and strike with almost supernatural speed and grace. Whenever you use your action surge feature, you gain advantage on all attack rolls and dexterity (Acrobatics) checks until the end of your turn.
Expert Plus Mobility
At 18th level, you can perform a devastating wave of slashes that unleashes a flurry of musical strikes against your foes. As an action, you can make a number of weapon attacks equal to your proficiency bonus with your beat saber slades. Each attack must be against a different target within range, and you can move up to your speed between each attack. If any of the attacks hit, you can add your proficiency bonus to the damage roll.
You can use this feature once per long rest.
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