Warlock
Base Class: Warlock

A hero from a world known as earth. On their planet, they were an ordinary person but now have been transported to the world of Dungeons and Dragons. With their cellphone by their side, what can they accomplish?

Center of Attention

At Level 1. On your turn, you may choose to use Center of Attention. When you use this ability you can take a second turn immediately after your own (As this is a separate turn, two spells may be cast). During these turns, all creatures you choose that you can see must make a Charisma Saving Throw equal to your Spell Save DC, or having disadvantage on all saving throws from all creatures other than your self until the end of their next turn.

After this ability is used, you are knocked unconscious until the end of your next turn. This ability once per long rest.

Discord Call

At first level, you may call your real world friends (out of character) for a minute, a number of times equal to your proficiency bonus. However, each long rest you must remember to charge your phone, or forgo using this ability.

Plot Armour

At level 6, Once per combat, If you are below one third of your health, you may choose to reduce the damage of an attack or spell to zero. When you take this action, you gain advantage on your next weapon or spell attack roll.

Charm of the Protagonist

At 10th level, you gain the ability to cloak yourself in a protagonist aura that makes others want to serve you. As a bonus action, you cast suggestion, without expending a spell slot, and you take on an very sparkly set of teeth for 1 minute or until your concentration ends (as if you were concentrating on a spell). During this time, you can cast suggestion as a bonus action on each of your turns, without expending a spell slot.

Any creature charmed by you automatically fails its saving throw against the suggestion you cast with this feature.

Once you use this feature, you can’t use it again until you finish a long rest.

Last Stand

at 14th level, Once per long rest, when you are knocked unconscious, you may gain one third of your health back. Immediately after your turn, all enemies move to the bottom of the initiative order, and you begin from the beginning of the initiative order.

Previous Versions

Name Date Modified Views Adds Version Actions
5/12/2023 9:54:02 PM
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