Base Class: Monk
Through the wooden wall, a bulky cleched fist pierced through. The terrified soldiers could on watch as the same arm bashed and bashed through the wall until a it was weak enough. The man pushed through the now weak wall, and grinned. His form more defined than one of a pure blood orc, standing closely to 7 feet tall, and his body covered in light scratches and dirt. Three of the soldiers desperately released their arrows, though the man easily dodged them. His grin grew maniacal and his body shifted. A smaller, 5 feet lean body replaced the previously hulking mass. In less the a few seconds, he had crossed the distance from the destroyed wall to the squad's leader, though no one was sure how he discovered what the poor man was, and the room was filled with screams of desperation and bones cracking. When it was finished, the man was crouching above the leader, the same insane grin adorning his face, his form less lean and small but not even close to the tower of terror it was before. His fists red with blood, the soldiers' bodies seemingly crushed. He looked back to the hole he had punched through the wall, and his build became lean once more. In a blink and a cloud of red dust, he had vanished through the mansion in search of more victims.
Superior Senses
Starting when you Choose this tradition at 3rd level, you master the 5 senses of your being. By the use of a bonus action, you can give a wisdom (Perception) check to hear, see, smell, feel or taste advantage, as long as another variant of that check gets completely nullified (meaning that for the duration, the chosen sense doesn't work). The effect lasts until it's reused or ended.
Endured Mind
At 6th level, when you roll a Wisdom saving throw, you can use any number of Ki points to add a bonus equal to the amount of Ki points spent. This effect can be used after the dice is rolled, but before the DM gives the result. You can use this feature a number of times equal to your Wisdom modifier.
Malleable Body
At 11th level, as a bonus action you can change your own physical characteristics by expending 3 ki points.
Choose one of the following options.
Strength: Climbing and swimming movement speed match your regular walking speed (unless said movement speeds are higher), you do not receive any movement penalties, any melee attack you make during the duration of this effect deals an additional 1d6, and you gain advantage to any Strength related roll.
Dexterity: Movement speed increased by 10ft, AC goes up by two, and you gain advantage to any Dexterity related roll.
Constitution: When you make a Constitution saving throw, treat a roll of 9 or less as a 10, unless the roll on the dice is a 1, and you have advantage in Death Saving Throws.
This feature lasts for up to a minute, can be ended through a bonus action, and can be used up to as many times as your wisdom modifier.
Instead, you can spend 4 ki points through an action to cast the Alter Self spell.
Synchronized Beings
At 17th level, twice per long rest, you can share to up to 6 creatures your proficiency bonus and martial arts die (your proficiency bonus is added to theirs; and all melee attack damage deals an additional die equal to your martial arts die). This feature lasts for up to a minute.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/12/2019 3:47:36 AM
|
4
|
0
|
--
|
Coming Soon
|
|
|
5/12/2019 3:50:04 AM
|
5
|
0
|
--
|
Coming Soon
|
|
|
5/12/2019 4:15:42 AM
|
5
|
0
|
--
|
Coming Soon
|
Comments