Base Class: Monk
You seek to master the art of risk taking and turning life into one big game of chance. Your sheer boldness in taking chances has garnered the attention of mischief and fate itself. Whether it be a dice game at the local tavern, or a lethal skirmish in a back alley, you live a life of putting it all on the line at every moment. Will you play with the hand you are dealt, or make your own luck?
Idle Death Gamble
Starting when you choose this at 3rd level, you can use your ki to enter a gambling match against your opponent. As an action, Choose one creature in a 30 foots radius that is hostile towards you to become trapped in a domed barrier with you. While the barrier is forming, it ejects ever other Creature from the area within a 30 foot radius, leaving only the caster and the creature chosen remaining. The Barrier is completely indestructible and will only end if the gamble takes longer than 3 rounds, the caster willingly ends the barrier early, the caster become incapacitated, the hostile creature becomes incapacitated or if the conditions of the Idle Death Gamble are completed. Additionally if the Barrier is ended early, the caster gains a level of exhaustion.
The interior of the Idle Death Gamble barrier is a blank white dome, that has a radius of thirty feet, with a gigantic d20 at the very top of the dome. After every turn, including the hostile creatures turn, the d20 will roll. If the d20 rolls either a 1, 10 or 20, the caster will be granted a special bonus. If the d20 lands on any other roll, nothing happens and the next turn goes on.
During Idle Death Gamble, the caster has disadvantage on all saving throws, has vulnerability to all damage types while the hostile creature has advantage on all attack rolls against the caster.
If the caster manages to roll a 1, 10 or 20, the Idle Death Gamble barrier is destroyed and the caster receives their special bonus. The caster is rewarded with a Jackpot Form. During Jackpot form the caster's speed is doubled, it gains a +2 bonus to AC, it has advantage on Strength, Dexterity and Constitution saving throws, it gains 20 temporary hit points, it has advantage on attack rolls that you make with a unarmed strike, When you hit a target with an unarmed strike, that target takes an extra 1d12 force damage, and it gains 1 additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action
Jackpot form lasts for twice the amount of rounds Idle Death Gamble took to complete and can only be ended if the user is rendered incapacitated. You only get one use of this feature per long rest, however you can reactivate Idle Death Gamble directly after Jackpot Form ends, if you choose not to reactivate Idle Death Gamble, you lose this feature until you complete a long rest.
You can use this ability once, and you regain any expended uses when you finish a long rest. You get a second use of this ability at level 11
Gamblers Luck
Starting at the 6th level, you began rigging the game to your favor. As a reaction you can re-roll any attack roll, an ability check, or a saving throw. You make this decision after you see whether the roll succeeds or fails. You must use the result of the second roll. While in Idle Death Gamble, you can use this ability to re-roll the d20.
You can use this ability twice, and you regain any expended uses when you finish a long rest.
Deluxe Winnings
Starting at the 11th level, your gambling habits have begun to net you a bigger reward. During Jackpot Form the caster's speed is triple, it gains a +4 bonus to AC, it has advantage on Strength, Dexterity Constitution, Charisma and Wisdom saving throws, it gains 50 temporary hit points, it has advantage on attack rolls that you make with a weapon attack or unarmed strike, When you hit a target with an weapon attack or unarmed strike, that target takes an extra 2d12 force damage, and it gains 2 additional actions on each of its turns. Those actions can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
Love Train
Starting at the 17th level, you've become a master at working around the system. Idle Death Gamble will no longer impose any negative de-buffs on the caster, this includes the disadvantage on saving throws, vulnerability to damage, the hostile creature getting advantage on weapon attacks against the caster and the level of exhaustion you get if Idle Death Gamble fails.
You also gain expertise in sleight of hand.
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