Rogue
Base Class: Rogue

Tricksters take advantage of the unknown and are excellent at dodging and making the best out of movement.

Tricky presence

Level 17: Tricky presence: If a creature is at least half its sight distance away from you or you are in darkness, its attacks against you have minus your dexterity modifier to hit and you have advantage on stealth checks.

Panic stealth

evel 13: Panic stealth: when you fail a stealth check you can try to quickly make it up. Make another stealth check with half your stealth modifier. if you fail you are fully revealed, if you succeed the enemy is altered of your presence but not your location.

Creative attack

level 9

Creative attack: Before you attack you can choose one of the following:

redirected miss: if you don’t hit the attack, you give the target minus on there damaging attack against you equal to half you dex modifier plus your proficiency modifier.

Deadly hit: if you hit the attack you deal additional damage equal to half your dex modifier plus your proficiency.

You may use this ability until one of the effects comes into play, then you have to short rest to do it again

Strange movement

Strange movement: when being attacked the trickster can move in a hard to hit fashion. As a reaction, You can choose to give the attacker disadvantage on their attack. If the attacker gets below a seven the attacker has to roll a wisdom saving throw on a success nothing happens on a failed their next attack have disadvantage. If the attack requires the trickster to make a saving throw the trickster can use this skill to gain advantage on the saving throw, but doing so will not cause the attacker to get the disadvantage. The trickster can use this twice between rests then regains one use when short resting and two when long resting 

Forgery

Forgery: Makes a fake item. Takes 2-5 hours depending on authenticity and size. Max size is Medium.