Base Class: Fighter
Gunbreakers are fighters who have mastered the use of a unique weapon known as the gunblade. This weapon combines a sword with a firearm, allowing gunbreakers to unleash devastating attacks from both close and long range. Gunbreakers are known for their precision and agility, and they often serve as protectors of their allies, using their gunblades to intercept attacks and keep enemies at bay.
At 3rd level, gunbreakers gain proficiency with the gunblade, and they learn a Gunblade Technique that they can use in combat. These techniques allow gunbreakers to deal extra damage, knock enemies back, and even unleash powerful area-of-effect attacks.
At 7th level, gunbreakers gain the ability to leap into the air and strike down at a single enemy with a powerful attack. This ability, called Rough Divide, allows gunbreakers to close the distance to their enemies quickly and deal devastating blows.
At 10th level, gunbreakers gain access to a powerful ability called Blasting Zone. This ability allows them to make a ranged attack with their gunblade that detonates in a burst of energy, dealing damage to all enemies within a 20-foot radius.
At 15th level, gunbreakers gain the ability to deal extra damage to enemies that are weakened or vulnerable. This ability, called No Mercy, allows gunbreakers to capitalize on their enemies' weaknesses and deal lethal blows.
Finally, at 18th level, gunbreakers gain access to their ultimate ability: Superbolide. This ability allows them to enter a state of invincibility for a short time, making them nearly impossible to kill or knock unconscious. However, the use of this ability comes at a cost, as gunbreakers suffer one level of exhaustion after the effect ends.
Gunblade Proficiency
At 3rd level, you gain the ability to use a gunblade, a unique weapon that combines a sword with a firearm. You gain proficiency with the gunblade, and it counts as a melee weapon for the purposes of your Fighting Style and other abilities.
Gunblade Technique
Also at 3rd level, you learn a Gunblade Technique that you can use in combat. You gain one technique of your choice, which you can use a number of times equal to your proficiency bonus before needing to take a short rest. You gain an additional technique at 7th, 10th, 15th and 18th level. Choose from the following:
Brutal Shell
You fire a shell from your gunblade at a nearby enemy, dealing extra damage and knocking them back. The target must make a Strength saving throw (DC 8 + your proficiency bonus + your Strength or Dexterity modifier) or be knocked prone.
Demon Slaughter
You unleash a flurry of strikes with your gunblade, dealing heavy damage to all enemies within 5 feet of you. Each creature in the area must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Strength or Dexterity modifier) or take damage equal to your fighter level.
Solid Barrel
You focus your aim on a single enemy, dealing extra damage and ignoring their armor. The target must make a Constitution saving throw (DC 8 + your proficiency bonus + your Strength or Dexterity modifier) or take extra damage equal to your fighter level.
Sonic Break
You charge up your gunblade and unleash a powerful shockwave, dealing damage to all enemies in a line. Each creature in the area must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Strength or Dexterity modifier) or take damage equal to your fighter level.
Rough Divide
At 7th level, you gain the ability to leap into the air and strike down at a single enemy with a powerful attack. As a bonus action, you can move up to your speed and make a melee attack with your gunblade. If the attack hits, you deal extra damage equal to your fighter level and can push the target up to 10 feet away from you.
Blasting Zone
At 10th level, you can unleash a devastating attack that deals damage to all enemies within a 20-foot radius. Once per long rest, as an action, you can make a ranged attack with your gunblade that detonates in a burst of energy. All creatures within the area must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Strength or Dexterity modifier) or take damage equal to 6d6 + your fighter level.
No Mercy
At 15th level, you gain the ability to deal lethal attacks to enemies that are weakened or vulnerable. When you hit an enemy that has less than half of its maximum hit points, or that is under a condition that gives it disadvantage on attack rolls or ability checks, you deal extra damage equal to your fighter level.
Superbolide
At 18th level, you gain the ability to enter a state of invincibility for a short time. As an action, you can activate Superbolide, which lasts for 1 minute. During this time, you can't be killed or knocked unconscious, and you gain resistance to all damage. After the effect ends, you suffer one level of exhaustion. You can use this ability once per long rest.
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