Base Class: Cleric
Clerics of the Broken Bone domain are mad cultists, driven by visions from their fallen god of his return and rise to glory. These clerics strive to embody Ecrassus’s ways of bloodshed and domination, spreading fear and violence wherever their sects take hold. Through dark rituals and brutal slavery, they work their captives to death, only to raise them again as their eternal skeletal soldiers.
Domain Spells
You gain domain spells at the cleric levels listed in the Grave Domain Spells table. See the Divine Domain class feature for how domain spells work.
Broken Bone Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | command, inflict wounds |
| 3rd | enlarge/reduce, ray of enfeeblement |
| 5th | animate dead, fear |
| 7th | blight, death ward |
| 9th | dominate person, wall of stone |
Strong of Bone
When you choose this domain at 1st level, Ecrassus strengthens the skeletal warrior waiting within you. You gain proficiency in martial weapons. Additionally, as long as you aren’t wearing armor, your Armor Class is equal to 10 + your Wisdom modifier + your Dexterity modifier. You may use a shield and still gain this benefit.
Channel Divinity: Break the Weak
Starting at 2nd level, you can channel your dark god’s power to destroy those weaker than you.
As a bonus action, you may choose one creature you can see within 30 feet of you who has been damaged. Until the end of your next turn, the next time you or an ally hits the target creature with an attack, the creature takes an additional amount of necrotic damage equal to your proficiency bonus + your Wisdom modifier.
Reap the Marrow
At 6th level, You lay claim to the bones of the fallen.
You may use any spell or ability that would allow you to create or raise a creature with the undead type to create a skeleton, no matter the condition of the targeted remains or normal specifications of the spell or ability.
Additionally, when a creature within 30 feet of you dies, you may use your reaction to immediately cast animate dead on that creature as long as you have the spell slot available. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with Ecrassus’s foul energy. Once on each of your turns, when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8.
High Priest of the Throng
Starting at 17th level, you become one of Ecrassus’s most trusted servants. As long as you aren’t wearing armor, your Armor Class increases to 12 + your Wisdom modifier + your Dexterity modifier. You may use a shield and still gain this benefit. Additionally, you and all skeletons under your control gain resistance to bludgeoning damage.
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