Base Class: Paladin
Tenets of Protection
Protect the Weak. Those who cannot defend themselves are in most need of defending
Guide the Lost. Those who live in darkness need the light of hope
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Blinding Shield. As an action, you can shield your allies with radiance. Until the start of your next turn, all attacks against non evil creatures within 30ft of you are are made with disadvantage. (nb. this effect doesn't move with you, it only affects creatures in range when you initially use this feature)
Protect the Weak. As an action, you guard an ally with your spirit. Choose one creature in 10ft of you other than yourself. For 1 minute all attacks made against them strike you instead (using your ac). This effect ends early if you are more than 10ft apart at the end of any of your turns, hit 0 hp, or fall unconscious.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Protection Spells
PALADIN LEVEL |
SPELLS |
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3rd |
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5th |
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9th |
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13th |
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17th |
Bulwark of Steel
Starting at 7th level, Allies (creatures of your choosing, other than yourself) within 5ft of you gain the benefit of half cover.
At 18th level this increases to full cover.
Aura of Peace
Beginning at 15th level, when an ally within 30ft of you takes damage, you may use your reaction to halve the damage taken. This feature can be used a number of times equal to your charisma modifier (minimum of 1)
Avatar of Hope
At 20th level, you have become a beacon to those in need of protecting
Allies gain 10ft extra movement when moving towards you
Friendly creatures within 10ft of you may spend 1 hit dice at the end of each of their turns
Previous Versions
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I like this, but I agree with the other commenter that some aspects need clarification. The last line is what confused me. They can spend one hit die to do what? Regain that amount of health? Is it limited to the number of hit dice they have?
This seems like a fairly neat idea, however I recommend writing how you regain expended uses of the Aura of Peace feature since, as it's written, it doesn't seem like they can get regained.