Base Class: Barbarian
Few Barbarians can express more in their rage than a mere battle cry, useful to drive themselves into battle, but often distracting or outright disturbing to their comrades. Those that follow the path of the War-Dancer work to harness their rage and express it through chants and dance to reinvigorate their allies, and demoralize their enemies.
Impetuous Chant
Starting when you choose this path at 3rd level, your rage inspires a number of allies equal to your proficiency bonus within 10 feet of you, granting temporary hit points equal to your barbarian level + your Charisma modifier.
Daunting Dance
At 6th level, when you enter rage you can choose a number of creatures within 15 feet of you equal to your Charisma modifier (min. 1) to suffer the effects of Bane.
At the end of each of their turns, affected targets can make a Charisma saving throw to end the effect. If a target succeeds on its saving throw, you can’t use this feature on that target again for 24 hours.
Tenacious Resolve
Beginning at 10th level, when an ally that can hear you is benefitting from Impetuous Chant and loses all of their temporary hit points, you can use your reaction to give them advantage on their next attack roll, ability check, or saving throw.
Terrifying Determination
Your Daunting Dance ability may now affect a number of targets equal to your proficiency bonus for the Bane effect. In addition, targets affected by the Bane suffer from the [condition]Frightened[condition] condition.
Previous Versions
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