Base Class: Bard
See above or bellow. It's all placeholder stuff.
Mote of the Origami Arts
3rd-level College of Creation feature
Whenever you give a creature a Bardic Inspiration die, you can weave an origami piece of art from the Book of Creations to create a Tiny mote of art, which orbits within 5 feet of that creature. The mote is intangible and invulnerable, and it lasts until the Bardic Inspiration die is lost. The mote looks like the animal from a list that you choose consisting of: Bear, Spider, Turtle, Phoenix, Rabbit, Tiger, Wolf, Whale, Dragon or Monkey.
When the creature uses the Bardic Inspiration die, the mote can be expended to give them an additional affect or a new affect based on the mote granted to them by you.
Monkey: When the creature rolls the Bardic Inspiration die to add it to an ability check, the creature can roll the Bardic Inspiration die again and choose which roll to use, as the mote disappears the sound of a monkey banging its chest sounds out.
Dragon: Immediately after the creature rolls the Bardic Inspiration die to add it to an attack roll against a target, the mote thunderously shatters. The target and each creature of your choice that you can see within 5 feet of it must succeed on a Constitution saving throw against your spell save DC or take thunder damage equal to the number rolled on the Bardic Inspiration die.
Whale: Immediately after the creature rolls the Bardic Inspiration die and adds it to a saving throw, the mote vanishes with a faint sound of waves crashing against the shore, causing the creature to gain temporary hit points equal to the number rolled on the Bardic Inspiration die plus your Charisma modifier (minimum of 1 temporary hit point).
Turtle: When a creature is hit by an attack they can instead use the mote as a reaction and gain AC equal to a roll of your bardic inspiration dice the mote then fades as the creature can hear the sound of a faint thump of a turtles shell.
Wolf: Before making an attack a creature can elect to use their mote of the Wolf giving them advantage on the next attack they make. The mote then fades with the sound of a wolf's howl.
Tiger: A person with this mote can expend it to move at least 20 ft. straight toward a creature and then hit it with a melee attack on the same turn, that target of the attack if it hits must succeed on a Strength saving throw equal to YOUR spell save DC or be knocked prone. If the target is knocked prone the creature that made the attack can choose to use its bonus action to make an extra melee attack. As this mote pops a loud tigers roar is heard.
Rabbit: At the start of turn a creature can elect to use it's Mote of the Tiger to gain an additional 10ft to it's movement and standing up from a prone position only requires 5ft of movement.
Bear: When a creature with this mote takes damage they can choose to expend it reducing the damage taken equal to two rolls of your bardic inspiration dice.
Spider: A creature with this mote can choose to use it to gain spider climb equal to their movement until the end of their turn.
Phoenix: A creature with this mote can choose to expend it to gain fire resistance until the end of their turn as well as add your bardic inspiration die to the damage of any attack or spell that they do. The damage done in this way is fire damage.
The Nine Folds Technique
3rd-level College of Creation feature
As an action, you can channel the magic of the Book of Creation to create one nonmagical item of your choice in an unoccupied space within 10 feet of you. The item must appear on a surface or in a liquid that can support it. The gp value of the item can’t be more than 20 times your bard level, and the item must be Medium or smaller. The item glimmers softly, and a creature can faintly hear music when touching it. The created item disappears after a number of hours equal to your proficiency bonus. For examples of items you can create, see the equipment chapter of the Player’s Handbook.
Once you create an item with this feature, you can’t do so again until you finish a long rest, unless you expend a spell slot of 2nd level or higher to use this feature again. You can have only one item created by this feature at a time; if you use this action and already have an item from this feature, the first one immediately vanishes.
The size of the item you can create with this feature increases by one size category when you reach 6th level (Large) and 14th level (Huge).
True Mache Artifice
6th-level College of the Origami feature
As an action, you can animate one Large or smaller nonmagical item within 30 feet of you that isn’t being worn or carried. The animate item uses the Paper Mache Construct stat block, which uses your proficiency bonus (PB). The item is friendly to you and your companions and obeys your commands. It lives for 1 hour, until it is reduced to 0 hit points, or until you die. You can choose one of ten creatures: Bear, Spider, Turtle, Phoenix, Rabbit, Tiger, Wolf, Whale, Dragon or Monkey. The Dancing Item gains new affects based on the animal chosen.
In combat, the item shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the item can take any action of its choice, not just Dodge.
When you use your Bardic Inspiration feature, you can command the item as part of the same bonus action you use for Bardic Inspiration. Once you animate an item with this feature, you can’t do so again until you finish a long rest, unless you expend a spell slot of 3rd level or higher to use this feature again. You can have only one item animated by this feature at a time; if you use this action and already have a dancing item from this feature, the first one immediately becomes inanimate.
Paper Mache Construct
Large or smaller construct
Armor Class 16 (natural armor)
Hit Points 10 + five times your bard level
Speed 30 ft., fly 30 ft. (hover)
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, poisoned, frightened
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages you speak
Challenge — Proficiency Bonus (PB) equals your bonus
Immutable Form. The item is immune to any spell or effect that would alter its form.
Irrepressible Dance. When any creature starts its turn within 10 feet of the item, the item can increase or decrease (your choice) the walking speed of that creature by 10 feet until the end of the turn, provided the item isn’t incapacitated.
Actions
Force-Empowered Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d10 + PB force damage.
Bear: Increase the HP of the construct by 50 and its strength score becomes 20.
Spider: The Paper Mache Construct gains Spider Climb equal to its movement and it can deal extra damage with its attacks equal to your bardic inspiration dice. This extra damage is poison damage.
Turtle: Increase the AC of the construct by 4 and it's attack if it hits grapples the target.
Phoenix: The construct gains fire resistance. The damage of it's attacks become fire and gain a range of 30/60.
Rabbit: Increase the movement of this construct by 30 and its dexterity score becomes 20.
Tiger: The construct no longer suffers disadvantage on stealth checks and instead gains advantage. While it is moving stealthily it makes no noise.
Wolf: The construct's strength score becomes 18 and it gains the "pack tactics" feature.
Whale: The Construct gains a swim speed equal to its movement and any creature within 5ft of it has half cover.
Dragon: The damage of the Constructs attacks is increased by 1d10 and it gains resistance to thunder or lightning damage.
Monkey: The Construct gains a climb speed of 40ft and its strength score becomes 24. It can also push, pull and drag things as if it was one size larger.
One-Hundred folds technique
14th-level College of Creation feature
When you use your Mache of Artifice feature, you can create more than one item at once. The number of items equals your Charisma modifier (minimum of two items). If you create an item that would exceed that number, you choose which of the previously created items disappears. Only one of these items can be of the maximum size you can create; the rest must be Small or Tiny.
You are no longer limited by gp value when creating items with your 9 Folds Technique.
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