Base Class: Fighter
The Centurion is the foundation of the party, the wall upon which all enemies break, immovable and relentless, never tire, never faulter, only push ever forward. Stand firm, for no foe dares test your awful might.
Testudo Stance
(You must have a shield equipped to enter Testudo)
As your action the Centurion can enter into Testudo Stance, hunkering behind their shield and preparing themselves for combat.
Upon entering Testudo, your movement is lowered to 5ft, you gain a bonus to AC equal to your proficiency bonus.
Gain advantage against effects that would move you.
As a bonus action you may take the ready attack action specifically for one of three triggers, 1. You take damage. 2. An ally within 5ft takes damage. *3. An enemy enters your reach. You may also take dash as a bonus action. (for 10ft movement speed)
Scutum's Power
While wielding a shield your shove attacks now deal 1d4 upon hit. After running 10ft in a straight line you may make a shove attack with advantage, so long as the creature is the same size or smaller than you.
Legionary Dexterity
You may stow and draw a weapon wielded with one hand with a single item interaction.
Legions Chant
As an action you may begin a rousing war chant to inspire your allies and rattle your foes. Upon initiating Legions Chant, every ally that can hear you within 30ft gains 4 temp hp. While holding concentration and without stopping to speak or communicate besides your war chant you continue the sound on subsequent turns so long as you are not knocked unconscious.
Every subsequent turn the chant is continued every ally within 30ft and can hear you gains 2 temp hp.
You may take this action once per long rest.
Furious Wall
Your Shield attacks now deal 2d4 bludgeoning damage
Force March
While in Testudo your movement speed is only decreased to 10ft
Sentry's Watch
While in Testudo Stance you gain an additional reaction
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