Base Class: Bard
Soon enough avaricious mortals saw an opportunity to learn from the fends, and from there the College of Heartbreakers was founded. It's members seek to benefit from playing the strings of the human heart, usually with little care for their victims emotional or physical well being Members of this college like to keep their affiliation with their college a secret. for if the game is known - the game is lost. These bards are charming schemers and masters of seduction who prey on the innocent and vulnerable, but given the chance even those who know better can be convinced by their honeyed words and good looks. They do not always ignite desire. often a heart can be tempted equally by promise of companionship or opportunity. but rest assured that as soon as the bard has what they wanted they disappear, leaving only a trail of broken hearts behind them.
PROMISES OF SWEET NOTHINGS
Starting at 3rd level. you develop the smooth tongue and quick wit that are the tools of the trade for many fiends. If you speak to a humanoid alone for at least 1 minute, they becomes susceptible to your enthralling influence. At the end of the conversation. the target must succed a Wisdom saving throw against your spell save DC or become charmed by you. While charmed in this way, the target is infatuated with you, obeying your commands to the best of it's ability in an attempt to please you. The target is charmed in this way for 1 hour. until it is attacked or damaged. or until it witnesses it's allies being attacked or damaged. If you ask them to do something that would endanger them, or something uncharacteristic of their personality. they can make remake the Wisdom saving throw, ending the effects of your charm on a success.
If the target succeeds it's saving throw. it has no hint that you tried to charm it.
Once you use this feature, you cannot do so again until you tinish a short or long rest
HEARTBREAK
At 3rd level, sou can use your callous magie to emotionally wound creatures infatuated with you. As a bonus action, you can expend one use of your bardic inspiration. Choose one creature charmed by you or under the effects of an enchantment spell you are concentrating on. The effect of that charm or spell immediately ends on that creature, and it takes psychic damage equal to the result of your bardic inspiration die + your bard level + your Charisma modifier.
You then gain temporary hit points equal to the damage dealt.
SEDUCTIVE GLANCE
At 6* level you can use your bonus action to cast a seductive glance at one humanoid within 60 feet of you. For I minute, that creature has disadvantage on attack rolls against you and saving throws against enchantment spells you cast. You can use this feature a number of times equal to your Charisma modifier, regaining expended uses on a long rest.
ANYTHING YOU WANT ME TO BE
Starting at 14th level, you have become an expert at reading the desires of the heart and can mould your appearance to suit the exact preferences of those around you. You can cast the alter self spell at will, and all creatures magically understand you, regardiess of whether the creature knows a language or not.
Additionally, as an action, you can force a creature you can see within 60 feet of you to make a Wisdom saving throw against your spell save DC. On a failure you learn what physical form would most appeal to that creature. as well as how to behave to court their lavour. granting you advantage on all Charisma checks against them for the next 24 hours. If the target succeeds the save they are immune to this ability for the next 24 hours
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