Base Class: Sorcerer
Flavor text that is likely to be changed later
In the realm where arcane energies intertwine with the art of the blade, a unique type of warrior emerges. To many who hear of them, they are known as the Swordbound. Unlike traditional spellcasters, the magic of the Swordbound originates from mystical weapons, ancient artifacts, and enchanted tools that bestow upon others their power. These relics serve as a catalyst, granting the Swordbound an unnatural blessing, awakening their latent strengths.
While some stumble upon their mystical weapons by chance, finding themselves in a strange place at a weird time, others are drawn to seek out these relics, guided by an inexplicable force. Some may even be given a Rite of Passage to join the enigmatic Bladesworn. Regardless of their origins, imbued with immense power, the Swordbound carve their own unique path.
Training and Magic
At 1st level, you gain Proficiency with 1 simple or martial melee weapon of your choice. Also, if you are wielding a weapon you are proficient with, you can use it as an Arcane Focus. Furthermore, you learn additional spells when you reach certain levels in this class, as shown on the Swordbound Spells table. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an Abjuration or an Evocation spell from the Ranger, Sorcerer, or Warlock spell list.
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Summoner Spells |
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Sorcerer Level |
Spells |
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1st |
Shield |
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3rd |
Spiritual Weapon |
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5th |
Haste |
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7th |
Shadow of Moil |
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9th |
Steel Wind Strike |
Living Weapon
At 1st level, you learn the Possessed Weapons spell. If you already know the spell, you can learn one Transmutation spell from the Sorcerer Spell List instead. The spell learned this way doesn't count against the number of sorcerer spells you know. Additionally, you gain a +1 bonus to your AC for each weapon you control with the effect of Possessed Weapons.
Unbound Grace
At 6th level, your familiarity with melee combat helps you keep your calm. You no longer require concentration for the Possessed Weapons spell and its range increases to 10 feet. Additionally, your attacks with weapons you are proficient with are treated as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Dancing Blades
At 14th level, you learn the Blade Barrier spell, which doesn't count against the number of sorcerer spells you know. Additionally, you can shape and manipulate it with greater precision. As an action, you can spend 4 sorcery points to alter the shape or location of the Blade Barrier spell while it is cast by you. When you do, the spell's effects disperse until the start of your next turn, dealing no damage during this time. When they reappear, you can place their area of effect in a new location, orientation and/or shape (within the spell's limitations). You can only use this ability once each time you cast Blade Barrier.
Apex Bladebond
At 18th level, you are able to control weapons with far more understanding than before. You can now use Possessed Weapons to control magic weapons, but you must meet all other requirements of the spell. If a Magic Weapon requires attunement, you must be attuned to that weapon to control it with the spell. Additionally, your concentration can no longer be broken as a result of taking damage.
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