Base Class: Warlock
As an unknown chosen of an entity from the Elemental Chaos, you wield a weapon born to destroy magic, the one thing that can temper with the elemental energies of the inner planes.
Dark Blade Features
| Warlock Level | Feature |
|---|---|
| 1st | Elemental Warrior, Defense Against Magic, Magical Absorption |
| 6th | Unchained Elemental Prowess |
| 10th | Projected Defense Against Magic |
| 14th | Unleash Elemental Chaos |
Elemental Warrior
Starting at 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one melee weapon that you are proficient with and that lacks the two-handed property, becoming your Dark Weapon. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type, as long as that weapon has the melee property.
Defense Against Magic
At 1st level, your Dark Blade protects you from harmful magic. Whenever you are the target (or within the area of effect) of an spell that forces you to make a saving throw while holding your Dark Blade, you can use your reaction to grant you advantage on the saving throw against that spell. In addition, if you success the saving throw against the triggering spell, you have advantage on attack rolls until the end of your next turn.
Magical Absorption
At 1st level, your strikes with the Dark Blade destabilize magic on those who are striked by it. Whenever you deal damage to a target with your Dark Blade, you can spend a spell slot to try to dispel an spell or magical effect on the target. If the spell's level you are trying to dispel is higher than the spell slot you spent, you must make a DC 10 + Spell's level Charisma ability check. You can add your profiency bonus to the roll. If you dispel successfully an spell using this feature, you gain a number of temporary hit points up to three times the spell slot level spent.
Unchained Elemental Prowess
Starting at 6th level, your bond with the Elemental Chaos through your Dark Blade manifest on your body and your strenghts. At the end of a long rest, choose between this damage types: acid, cold, fire, lightning, or poison. You gain resistance to the damage type chosen until you use this feature again. In addition, once on each of your turns, when you hit a creature with your Dark Blade, you can deal 1d6 acid, cold, fire, lightning, or poison (your choice) additional damage. This damage increases to 2d6 at 14th level.
Projected Defense Against Magic
Starting at 10th level, you can protect others around you from harmful magic. Whenever a creature within 30 ft. of you is the target (or within the area of effect) of an spell that forces it to make a saving throw while you are holding your Dark Blade, you can use your reaction to grant the creature advantage on the saving throw against that spell. If the creature success the saving throw against the triggering spell, you have advantage on attack rolls until the end of your next turn.
Unleash Elemental Chaos
Starting at 14th level, the elemental chaos has bonded you through your Dark Blade, so you can use it's volatile power. Whenever you deal damage to a target with your Dark Blade, you can spend a spell slot to create a 30 ft. cone or a 60 ft. lane (your choice) centeren on the attack's target. Each creature within the are must make a Dexterity saving throw against your spell DC. The target of your attack automatically fails this saving throw. On a failed saving throw, the creature takes 1d8 acid, cold, fire, lightning, or poison (your choice) damage. On a successful saving throw, the creature takes half of the damage. The damage increases by 1d8 for each spell level higher than 1st.
Previous Versions
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5/17/2023 8:06:20 PM
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