Fighter
Base Class: Fighter

Dragons Slayers, emulate the powers of dragons. Dragon Slayers harness the elemental focus of dragons to increase the fighter's attacks.

Bonus Proficiencies

3rd-level Dragon Slayer feature

You learn to speak, read, and write Draconic.

Elemental Focus

3rd-level Dragon Slayer feature

You can use an elemental focus to enhance your gear. You learn an elemental focus of your choice, from among the foci described below, and each time you gain a level in this class, you can replace your focus you know with a different one from this feature. You may use your Elemental focus a number of times equal to your proficiency bonus.

The following elemental foci are available to you when you learn a focus. If an elemental focus requires a saving throw, your Elemental Focus save DC equals 8 + your proficiency bonus + your Constitution modifier.

Fire Drake. You embody the destructive wrath of Red and Gold dragons. Once per turn when you hit a creature with a weapon attack it must make a Dexterity saving throw against your Elemental Focus DC. On a failed save they take 2d6 fire damage, on a success they take half damage. 

Lightning Drake. You channel the speedy flight of Blue and Bronze dragons. Once per turn when you hit a creature with a weapon attack you may teleport up to 20ft next to a creature that you can see. You may make them make a Constitution Saving throw against your Elemental Focus DC. On a failed save they take 1d6 lightning damage. They must make the save at a disadvantage if they are holding any weapons or wearing any armor made of metal.

Ice Drake. You evoke the grim fury of White and Silver dragons. Once per turn when you hit a creature with a weapon attack they must make a Strength saving throw against your Elemental Focus DC. On a failed save they take 1d6 cold damage and are restrained until the end of your next turn.

Poison Drake. You emanate the vile cunning of Green and Copper dragons. Once per turn when you hit a creature with a weapon attack deals an additional 1d6 poison damage it must make a Constitution saving throw against your Elemental Focus DC. On a failed save they are poisoned until the end of your next turn.

Acid Drake. You distill the pure devastation of Black and Brass dragons. Once per turn when you hit a creature with a weapon attack deals an additional 1d6 acid damage it must make a Constitution saving throw against your Elemental Focus DC. On a failed save they take 1 point of acid damage for every five feet of their movement that they use until the end of your next turn.

 

Acid Drake

Poison Drake. You emanate the vile cunning of Green and Copper dragons. Once per turn when you hit a creature with a weapon attack deals an additional 1d6 poison damage it must make a Constitution saving throw against your Elemental Focus DC. On a failed save they are poisoned until the end of your next turn.

Fire Drake

Fire Drake. You embody the destructive wrath of Red and Gold dragons. Once per turn when you hit a creature with a weapon attack it must make a Dexterity saving throw against your Elemental Focus DC. On a failed save they take 2d6 fire damage, on a success they take half damage. 

Ice Drake

Ice Drake. You evoke the grim fury of White and Silver dragons. Once per turn when you hit a creature with a weapon attack they must make a Strength saving throw against your Elemental Focus DC. On a failed save they take 1d6 cold damage and are restrained until the end of your next turn.

Lightning Drake

Lightning Drake. You channel the speedy flight of Blue and Bronze dragons. Once per turn when you hit a creature with a weapon attack you may teleport up to 20ft next to a creature that you can see. You may make them make a Constitution Saving throw against your Elemental Focus DC. On a failed save they take 1d6 lightning damage. They must make the save at a disadvantage if they are holding any weapons or wearing any armor made of metal.

Poison Drake

Poison Drake. You emanate the vile cunning of Green and Copper dragons. Once per turn when you hit a creature with a weapon attack deals an additional 1d6 poison damage it must make a Constitution saving throw against your Elemental Focus DC. On a failed save they are poisoned until the end of your next turn.

Dragon's Giel

3rd-level Dragon Slayer feature

As a bonus action, you magically gain the following benefits, which last for 1 minute:
-If a creature doesn't attack you with their last turn you may use your bonus action to make a weapon attack against them.
-Opportunity attacks can be triggered up to 15ft away from you and you may move up to 15ft towards them before making the attack.

Draconic Flight

7th-level Dragon Slayer feature

If you have a fly speed, you may use it even if you are wearing medium or heavy armor. Or you can use your bonus action to gain a fly speed equal to your walking speed for up to fifteen minutes.

Dragon's Fortitude

10th-level Dragon Slayer feature

You may add your Consitution Modifier to your Charisma, Intelligence, and Wisdom Saving throws.

Master of Runes

15th-level Rune Knight feature

You can invoke each rune you know from your Rune Carver feature twice, rather than once, and you regain all expended uses when you finish a short or long rest.

Runic Juggernaut

18th-level Rune Knight feature

You learn how to amplify your rune-powered transformation. As a result, the extra damage you deal with the Giant’s Might feature increases to 1d10. Moreover, when you use that feature, your size can increase to Huge, and while you are that size, your reach increases by 5 feet.

Comments

Posts Quoted:
Reply
Clear All Quotes