Barbarian
Base Class: Barbarian

The Stornzon Elves have the heart and body of stone, their rage embodies this belief and harbors their will, unmovable as if they are a bolder against the wind. Stornzon barbarians who follow the Path of the Stone Heart learn to transform that rage into a surge of raw power, and magic that infuses their body. A barbarian of this path taps into the will of the mountain to create powerful effects.

Stone Hearts are a special breed of barbarian Stornzon elves, that have a stronger connection to the ground around them, and the power of the people. These Stone hearts take up training among vast mountain ranges and venture deep within the ground to grow a connection with the thing they will become.

Stone Body

Starting when you choose this path at 3rd level, you gain resistance to an addition damage type when you enter rage, this damage type is chosen at 3rd level. At 6th level you gain immunity to the chosen damage type.

Corrosive Cliff

Being attuned more to a acidic environment or a acid rain terrain, has allowed your body to grow a resistance to acid damage.

Decaying Tunnels

Being attuned more to a dead environment or an undead infested area of a mine, has allowed your body to grow a resistance to necrotic damage.

Hollowing Valley

Being attuned more to a windy environment or a harsh valley, has allowed your body to grow a resistance to force damage.

Iced Peaks

Being attuned more to a cold environment or a tundra, has allowed your body to grow a resistance to cold damage.

Poisoned Ground

Being attuned more to a toxic environment or poisoned land, has allowed your body to grow a resistance to poison damage.

Scorched Dunes

Being attuned more to a hot environment or a desert, has allowed your body to grow a resistance to fire damage.

Storm Mountains

Being attuned more to a stormy environment or a storm plagued mountain side, has allowed your body to grow a resistance to lightening damage.

Storm Valley

Being attuned more to a thunderous environment or a storm riddled valley, has allowed your body to grow a resistance to thunder damage.

Stone Claw

At 6th level, the environment you chose grants you benefits even when you are not raged. The benefits are based on the environment you chose for your Stone Body. You gain the ability to imbue your weapon with power from the chosen environment.

On your turn as a bonus action you can imbue your weapon with the power from your chosen environment twice per long rest. 

If you expend one charge it allows you to add an additional 1d6 to your melee weapon attacks of the chosen weapon, for the next 10 minutes. If you expend all two charges in one turn it allows you to add an additional 1d12 to your melee weapon attacks on the chosen weapon for the next 1 minute.

The extra damage for your melee weapon attack is the damage type of your chosen Stone Body environment.

 

 

Heart's Shield

At 10th level, the raw power of your environment grows more wild inside you.

As a bonus action you use Heart's Shield, which hardens your skin giving it the effect of your chosen Stone Body environment. This makes it so the next melee weapon attack that hits you, is reduced by {{2+classlevel/2}}, and the attacking creature is dealt 1d6{{modifier:wis}}.

Heart's Shield gets {{modifier:con}} charges per long rest.

Heart's Thorn

At 14th level, the strength of your body and the wild magic inside has grown to unbearable heights. As a reaction you can lash out with great power at a creature that has dealt damage to you.

As a reaction when a creature within 10 ft of you has damaged you, after you have taken the damage you can lash out with Heart's Thorn causing, the creature to make a Dexterity Saving Throw DC {{savedc:con}}, on a failed save the creature is dealt {{(classlevel/2)@rounddown}} damage of your chosen Stone Body damage type.

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