Base Class: Monk
3rd - Death Sense
6th - Disabling Blow
11th - Disabling Blow: Incapacitated or Frightened, Stance of the Patient Mountain
17th - Disabling Blow: Stable Unconsciousness, Tranquil Waters of the Healing Spring Technique
Death Sense
You are particularly sensitive to the death of living creatures. When a sentient creature is violently killed within 100 ft of you and you are aware of it, you take Psychic Damage equal to half of the killing blow’s damage (regardless of how many HP the creature has left). If you have killed someone violently you take the full damage you inflicted upon them. You may also spend a ki point and 10 minutes do the following:
- Sense Dead or Dying sentient creatures within 100ft
- Determine the cause of death or mortal injury
- Determine the length of time since death or until death
- Cast Spare the Dying (+1 Ki Point)
Disabling Blow
You can spend a number of ki points to attempt to inflict the following conditions upon a creature of your size or one size difference: Blindness or Deafness. On a successful strike, the target must make a Ki Save. On a failed save they are inflicted with the condition, on a successful save they negate the affliction but they are pushed back 5ft. At, 11th and 17th you gain the following conditions options:
3rd - Blindness or Deafness (1 ki point)
7th - Frightened (3 ki Points)
11th - Incapacitated (5 ki points)
17th - Stable Unconsciousness (9 ki points)
Stance of the Patient Mountain
You can spend 2 ki points to enter into this stance, at which time you gain the following:
- +2 AC
- Disadvantage to all attacks against you
- Resistance to all bludgeon and slashing damage
- Your movement speed is halved
- When a creature makes an attack against a target other than you (and that target doesn’t have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Tranquil Waters of the Healing Spring
You gain may use 9 ki points to cast Mass Heal. If you heal creatures that are hostile to you, you regain 1 ki point per 35 points of HP placed upon them.
Death Sense
You are particularly sensitive to the death of living creatures. When a sentient creature is violently killed within 100 ft of you and you are aware of it, you take Psychic Damage equal to half of the killing blow’s damage (regardless of how many HP the creature has left). If you have killed someone violently you take the full damage you inflicted upon them. You may also spend a ki point and 10 minutes do the following:
- Sense Dead or Dying sentient creatures within 100ft
- Determine the cause of death or mortal injury
- Determine the length of time since death or until death
- Cast Spare the Dying (+1 Ki Point)
Disabling Blow
Disabling Blow
You can spend a number of ki points to attempt to inflict the following conditions upon a creature of your size or one size difference: Blindness or Deafness. On a successful strike, the target must make a Ki Save. On a failed save they are inflicted with the condition, on a successful save they negate the affliction but they are pushed back 5ft. At, 11th and 17th you gain the following conditions options:
3rd - Blindness or Deafness (1 ki point)
7th - Frightened (3 ki Points)
11th - Incapacitated (5 ki points)
17th - Stable Unconsciousness (9 ki points)
Stance of the Patient Mountain
You can spend 2 ki points to enter into this stance, at which time you gain the following:
- +2 AC
- Disadvantage to all attacks against you
- Resistance to all bludgeon and slashing damage
- Your movement speed is halved
- When a creature makes an attack against a target other than you (and that target doesn’t have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Tranquil Waters of the Healing Spring
You gain may use 9 ki points to cast Mass Heal. If you heal creatures that are hostile to you, you regain 1 ki point per 35 points of HP placed upon them.
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