Monk
Base Class: Monk

These monks have learned to hone their bloodlust and desire to cut down anything in their way to something sharper than any sword. With an aura capable of harming the weak, and strikes capable of cutting down those that would normally be out of  range.  These Monks are forces of destruction more akin to a natural disaster than anything else. 

Flesh of Thorns.

Starting when you choose this tradition at 3rd level, While not wearing armor nor carrying a shield,  your AC increases by your PB and if a character makes a melee or touch range spell attack against you and fails to get past your AC, they take half damage of their attack roll as the rebound of the attack hits them instead dealing the same damage type as the failed attack.

(For touch ranged spells.  If the attack would have a save roll, the attacker may roll their save.) 

Force of Destruction

At 6th level, you gain the ability to increase your attack range by channeling your destructive will through your attacks and hit fast enough and hard enough to elicit shockwaves of force that channel the attack damage further. 

The Monk's attack range becomes (Monk Level + Dex Mod + Martial Die + PB.) 

(Does not work on Ranged Weapons other than Melee weapons with the Thrown property.]

Monks at this level also gain an Advantage on Breaking, Cutting, and Throwing things. 

 

 

Natural Disaster

TL;DR:  Ki Point spent = Martial Arts Die Roll.  (And rounds Feat is active).   Save = Con or Dex Save vs Monk's AC (Can make when activated, and on each [status]Restrained[/status] creature's turn..   On Fail: [status]Restrained[/status]  creature if targeted (up to Monk Level targets), gets Martial Arts Die Roll Damage.  

Extra:  Inanimate Objects get broken or Destroyed based on Rounds Till Destruction chart below.


Full:  

By 11th level, you have learned to channel one's destructive will to almost the peak of destructive force, and one's will to cut down anything has started to become a tangible force. By spending Martial Arts Die roll worth of Ki Points, one generates an aura equal to one's attack range.  All creatures must make a Con or Dex Save (targets choice) equal to or greater than the Monks AC or become [status]Restrained[/status]  for Rounds equal to Ki Points spent. 

 

On each Restrained targets turn they may make a Con or Dex save to be free of the [status]restrained[/status] status.  Player than choses [status]Restrained[/status] creatures up to one's Monk Level, to take Martial Arts Die damage if they fail their Con or Dex Save on their turn. 

While active, all inanimate objects that aren't worn or carried, start breaking down or get destroyed*. 

1 Round for Destruction:  Any Tiny inanimate objects.  (All other inanimate objects take damage)

2 Rounds for Destruction:  Any Small inanimate objects. (All other inanimate objects take damage)

3 Rounds for Destruction: Any Medium inanimate objects.  (All other inanimate objects take damage)

4 Rounds for Destruction: Any Large inanimate objects. (All other inanimate objects take damage)

5 Rounds for Destruction: Any Huge inanimate objects. (All other inanimate objects take damage)

8 Rounds for Destruction: Any Gargantuan inanimate objects. (Landscape and still standing structures take moderate damage.)

10 Rounds for Destruction: All Landscape / still standing structures within aura ranges. 

*:  This damage is accumulative, and does stack with subsequent uses of the skill.  

Bloody Oblivion

At 17th level, Roll Martial Arts Die, and Multiply result by 2 for Ki points spent. 

Save: Con Save vs  8+Ki Points Spent. (A Save can be made for each attack made by the Monk.) 

On Success:  AC of target gets temporarily reduced by half damage done / attack.  AC can be regained after a Long Rest. 

On Fail:  Target's  AC is permanently reduced by Damage done, and if AC hits 0, target is destroyed. 

On Landscape or Inanimate Objects (not Worn or Carried):  On attacking anything not living, the target regardless of size gets broken. But can only break one Inanimate Target per attack action. 

Usage Limit:  PB amount of times / day.  

Recharge:  Long Rest.

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