Artificer
Base Class: Artificer

Glassworkers are crafters that pour their souls into super heated sand; when it solidifies, the results are beautiful. These artificers can even create glass armors and weapons that draw the envy of even the most skilled of smiths.

Bonus Proficiencies

3rd-level Glassworker feature

You gain proficiency with glassblower's tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice. You also gain proficiency in heavy armor.

Glassworker Spells

3rd-level Glassworker feature

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Glassworker Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.

Glassworker Spells

Artificer Level Spell

3rd

burning hands, earth tremor

5th

aganazzar's scorcher, shatter

9th

fireball, wall of sand

13th

fire shield, stone shape

17th

immolation, passwall

Glasswork Armory

3rd-level Glassworker feature

By 3rd level, you have learned how to create superior, magical works of glass that can be used as weapons or armor. At the end of a long rest, you can create one suit of armor or weapon using your glassblower's tools. These glasswork creations have the following properties:

  • A set of glasswork armor or shield grants the wearer a +1 bonus AC and resistance to fire damage, yet cracks and ceases to provide these benefits if the wearer is critically hit.
  • A glasswork weapon grants a +1 bonus to hit and deals an additional amount of damage equal to your proficiency bonus, yet cracks and loses these benefits if the wielder rolls a critical fail when making an attack roll with it.
  • So long as you have your glassblower's tools, you can expend a spell slot of 1st level or higher as a bonus action to mend the cracks in a glasswork creation and restore its beneficial properties.
  • A glasswork piece requires attunement.

If you attempt to create a different glasswork armor set, shield, or weapon, any existing glasswork pieces shatter completely.

Extra Attack

5th-level Glassworker feature

You can attack twice, instead of once, whenever you take the Attack action on your turn.

Tempered Flare

5th-level Glassworker feature

Reflective and refractive, glass holds power. Every time you cast a spell during combat, increase your Tempered marker by +1, up to 5. Any time you make a melee attack you may spend all or some of those Tempered markers to deal an additional bonus damage to your attack roll. Each marker holds 1d4 radiant damage.

Glasswork Warrior

9th-level Glassworker feature

At 9th level, you learn how to magically create living suits of armor made out of glass. At the end of a short or long rest, you create an Animated Armor made out of glass, which is friendly to you and your companions, and it obeys your commands. This Glasswork Animated Armor lasts until the end of your next rest.

In combat, the Glasswork Animated Armor shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the Glasswork Animated Armor can take any action of its choice, not just Dodge.

Your glasswork Animated Armor has half of its typical hit point count; when it dies in combat, it shatters and sends glass shards in all directions. When this happens, each creature within 10 feet of it must make a Dexterity saving throw versus your spell save DC, taking 2d8 magical piercing damage on a failed save, or half as much on a successful save.

Heart of Glass

15th-level Glassworker feature

Starting at 15th level, the pieces of your glasswork armory become enchanted. You can now create up to two glasswork pieces at the end of a long rest, your glasswork armors and shields now provide a +2 bonus to AC, and your glasswork weapons provide a +2 bonus to hit.

Previous Versions

Name Date Modified Views Adds Version Actions
5/19/2023 9:01:41 PM
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