Base Class: Wizard
Instead of focusing on a specific area of magic you instead focus on its arcane constructions of spells and maintaining these arcane constructions improving your knowledge of how spells are formed and dispelled.
Thaumaturgical Savant
While other schools tend to focus on specific schools of magic, you focus on the theory behind generating magical spells from the weave, increasing your knowledge on spell effects, gaining proficiency and expertise in Arcana skill checks.
Arcane Identification
When you choose this school at 2nd level, you learn the Identify spell (choose another 1st level spell if already known) and can cast it without the material components. You may cast the spell once without using a spell slot and regain the ability to cast it this way after a short rest.
Thaumaturgical Disruption
At level 6, you learn Dispel Magic and Counterspell (choose one or two other spells if one or both is already known).
The spell DC for spells cast at a higher level than the spell slot you use is 8 + the spell level minus the level of the spell slot you use (8 + spell level - spell slot used). You may also choose to cast these spells using 1st or 2nd level spell slots.
Arcane Concentration
Starting at level 10, you gain the ability to maintain the effects of two concentration spells at once. Any factor that affects your ability to maintain concentration is applied individually to each effect (e.g. upon taking damage make a Constitution saving throw for each spell).
Thaumaturgical Control
At level 14, you gain the ability to redirect the effects of concentration spells that target individual creatures, cast by you or another caster, from one target to a new recipient. The spells may be capable of targeting more than one creature (e.g. Slow or Hold Person) as long as the targeting is on individual creatures and not due to an area of effect considerations (e.g. Cloud Kill).
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