Monk
Base Class: Monk

Same thing

Element Bending

When you choose this tradition at 3rd level, you learn magical disciplines that harness the power of the four elements. You can bend air, water, earth, and fire. Choose an area up to a 5 by 5 by 5-feet cube of nonmagical fire, water, earth, or air. You can choose to use your action to move it up to 30 feet through unoccupied space. If it hits a creature, it does 1d8+WIS bludgeoning, fire, slashing, or cold damage, depending on what you moved. At 6th, 11th, and 17th levels the area you can move increases by 5 feet on any side, and the damage increases by 1d8.

Elemental Attunement

You gain resistance to Fire, Cold, Slashing, and bludgeoning damage as you become in tune with the elemtns.

Blade proficency

You have learned to wield monk weapons with extreme damage. You do extra damage with monk weapons, as well as being able to use Elemental Manipulation as a bonus action. In addition, you can change your monk weapons damage to fire, cold, bludgeoning, or slashing.

Elemental Master

Once per long rest, you can summon a Water, Fire, Earth, or Air elemental as an action. This creature will fight beside you. As a bonus action, you can command it to attack, and if you don't it will continue following your last order, or if it has been finished or none were given it will protect you. It will go away after 8 hours. While it is within 5 feet of you, you can make any attack rolls targeting you instead target the elemental. In addition, you can dismiss the elemental as an action.