Monk
Base Class: Monk

Not much is known about the monks that follow the way of apparition; as they are as aloof as they are mysterious. They never stay in one place for to long, but when they do stay for a time. They can often be found near places said to be haunted, or even near graveyards. It is said they hold many secrets of life and death few venture close enough to learn from them however and then few that do hardly ever want to leave them. To become an Apparition Monk is to give oneself over to the will of the cycle of life and death only being tethered to the world by a personal item, a soul charm.   

Monk that follow the Way of Apparition have learned to let things pass through and around them. Using this power they can reinforce their life-force as well as becoming light on their feet if the time comes for it. 

Spirit Step

Starting at 3rd level, as part of your movement action you can increase your movement speed by 10 feet and are unaffected by difficult terrain. Additionally, if you prone you do not lose any movement when standing back up. At level 11, you can spend 1 Ki point to avoid being made prone. 

Ghost's Touch

At 3rd level, your mystical touch has allowed you to siphon the life force from others. When hit a creature with an unarmed strike, you can spend 1 ki point to deal extra necrotic damage equal to one roll of your Martial Arts die + your Wisdom modifier, and you regain hit points equal to half the amount of necrotic damage dealt. You can only use this feature only once per turn.

Haunting curse

At 3rd level, you can spend 1 Ki point to mark one creature you can see. The marked creature will have to make a DC15 Constitution saving throw. It takes a roll of your Martial Arts Die + you Wisdom modifier in psychic damage on a failed save, or half as much damage on a successful one.

Untouchable Spector

At 6th level, as a bonus action you can spend 1 ki point to become partially incorporeal and become resistant to piercing, slashing, and bludgeoning until your next turn.

Ghostly Presence

Starting at 6th level, physical touch no longer matters as your ki is no longer tied solely to your corporeal body and can be used to preform unarmed strikes up to 120 feet. In addition, when you make an unarmed strike with Ghost's Touch with that strike without spending the ki point for it. You can still use Ghost's Touch only once per turn.

Undead Sense

At 11th level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps. To gain this benefit, you can’t be blindeddeafened, or incapacitated.

Restless Spirit

By 17th level, your master over life energy will keep you fighting despite grievous wounds. If you drop to 0 hit points you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.

Comments

Posts Quoted:
Reply
Clear All Quotes