Base Class: Wizard
You focus your study on the restorative properties found within all aspects of magic. Regeneration wizards are able to pull out healing properties from any school of magic and use it to their advantage. in depth studies in the secrets of regeneration magic supposedly unlock eternal life.
Healing Magic
Beginning when you select this school at 2nd level, you start with the Cure wounds and Healing word .
Life Aspect
Beginning at 2nd level, you can pull out the life essence found within all forms of magic and mold it to your whims. When you cast a spell of 1st level or higher you can use your bonus action expend another spell slot of 1st level or higher (your choice, doesnt have to be the same) target 1 ally within 30ft they regain 1d8hp per spell level spent. When you reach level 10 it improves to 2d8 per spell level spent.
A Hundred Seal
Starting at 6th level, you can break the barriers between mortality and regeneration.
You can use an action to unlock regeneration on a creature you touch (can be yourself), at the end of each creatures turn the target heals equal to their level plus your Int modifier. Lasts for 1 minute
You can use this effect twice per long rest.
Destruction to Creation
Beginning at 10th level, you can pull out the healing essence in the destruction you cause.
After you do inflict damage using a spell slot you can use your action to heal a creature within 60ft by the same amount of the total damage done.
Can do this twice per long rest
Health Reset
Starting at 14th level, you can reset the health and vitality level of a creature to near its maximum.
You can use your action to reset a creature to its healthiest form, the creature gains the benefits from a long rest, you take 2 levels of exhaustion, and you can't take a bonus action or reaction until the end of your next turn.
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