Base Class: Warlock
The Sun Lord, a radiant guardian of life, watches over the mortal planes with unwavering vigilance, embracing the eternal cycle of existence. On rare occasions, the Sun Lord extends his divine grace to resurrect chosen souls, granting them a renewed lease on life. His radiance emanates beyond the earthly realms, infusing those who are touched by his power with the brilliance of the sun. Warlocks are often visited by a Falcon, sent forth by the Sun Lord himself due to his benevolent discernment or in response to their earnest plea. Unlike other Patrons, the Sun Lord demands utmost devotion to the ideals of righteousness, offering a place of honor among the celestial beings of light. He communicates with his devoted through luminous visions, illuminating dreams, gentle whispers, or the presence of a Falcon.
The Sun Lord bestows power upon those whom he deems worthy, yet the gift is not granted without cost. As the sentinel of life's delicate balance, the Sun Lord employs his warlocks as guardians of fate, ensuring the rightful passage of souls.
Expanded Spell List
1st: Healing Word, Guiding Bolt
2nd: Moonbeam, Spiritual Weapon
3rd: Daylight, Beacon of Hope
4th: Guardian of Faith, Wall of Fire
5th: Dawn, Greater Restoration
Bonus Cantrips
At 1st level, you learn the Spare the Dying and Toll the Dead cantrips. They count as warlock cantrips for you, but they don't count against your number of cantrips known.
Falcon's Vigilance
At 1st level, the Sun Lord himself has bestowed upon you a Falcon to watch over you. The Falcon is sent to aid and protect his Warlocks.
You share a telepathic link with the Falcon, sharing its Vision and Hearing only. The link extends up to 1200 feet, but while using this feature, the Warlock is blinded and deafened, unable to respond to the world around him. When perched on your shoulder, the Falcon grants you Truesight with a range of 10 feet.
As long as the Falcon is within 100 feet of you, it can warn you as a bonus action. The Falcon does not sleep, allowing it to act as a vigilant lookout for the warlock.
The Falcon has the stats of a standard Falcon and can provide aid to you or an ally in combat.
If you die, fall unconscious, or if you and the Falcon are further than 2 miles from each other, the Falcon vanishes. You may summon the Falcon at the next sunrise with a 1-minute ritual. When summoned as a bonus action, it appears 5 feet from you.
The Falcon of the Sun - Attributes and Stats
Tiny beast, Lawful Good
Armor Class 13
Hit Points 1 (1d4-1)
Speed 10 ft., fly 50 ft.
STR 5 (-3)
DEX 16 (+3)
CON 8 (-1)
INT 2 (-4)
WIS 14 (+2)
CHA 6 (-2)
Skills Perception +4
Senses passive Perception 14
Challenge 0 (10 XP)
Keen Sight. The falcon has advantage on Wisdom (Perception) checks that rely on sight.
Actions Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d1) slashing damage.
Cast of Falcons
Starting at 6th level, your connection to the Sun Lord grows stronger. He grants you the ability to summon forth his majestic falcons as your loyal messengers. You can now manifest Falcons from the radiant realms, and they unleash radiant energy upon your enemies. Each falcon deals 2d6 + Charisma modifier radiant damage to a single target. This ability can be used twice per day, and you regain expended uses after completing a short rest. You may summon the falcons up to 15 feet from you. The falcons occupy the same space as the target and dissipate into sunlight after their attack. The sunlight lasts for 1 minute.
At 20th level, you gain this ability three times per day.
Falcon's Strength
Starting at 10th level, the Sun Lord bestows upon you his divine strength and resilience. Whenever you finish a short or long rest, you gain temporary hit points equal to your warlock level + your Charisma modifier. Additionally, you gain Resistance to Radiant Damage. You also have advantage on Death Saving throws.
Dawn of a New Day
Starting at 14th level, the Sun Lord establishes a profound bond with you, granting you the power to guide and shape the cycle of life. Once per day, you can cast the Reincarnate spell without requiring any verbal, somatic, or material components. When used, this must be done with the sunrise.
Previous Versions
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