Base Class: Rogue
Do you feel the Inquisitive Rogue is lacking in your campaign? Did you find out that your Ear for Deceipt and Insightful Fighting don't even work together? Is your DM allowing the search action just happen for free? Are you in a large party and know how to enable the optional feature steady aim? Then look no further than Inquisitive+ the Inquisitive Rogue you've always wanted to play!
I have buffed the class in a few notable and significant ways, while re-wording some features to be much more universally applicable.
Insightful Ear
When you choose this archetype at 3rd level, you develop a talent for picking out deceit. Whenever you make a Wisdom (Insight) check, treat a roll of 7 or lower on the d20 as an 8.
Once you reach level 11 and gain your Reliable Talent feature, treat a roll of 12 or lower on the d20 as a 12.
Eye for Detail+
Starting at 3rd level, you can use the Search action as a bonus action. As part of this bonus action you can make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues.
A creature you have successfully spotted cannot impose disadvantage on attack rolls due to it being unseen by you. This effect also applies to any ally who can see and hear you and lasts for 1 minute.
Insightful Fighting+
At 3rd level, you gain the ability to decipher an opponent’s tactics and develop a counter to them. As a bonus action, you can make a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check.
If you succeed, you gain the following benefits:
⦁ You can use your Sneak Attack against that target even if you don’t have advantage on the attack roll, but not if you have disadvantage on it.
⦁ The target's critical hits against you become normal hits.
⦁ You have advantage on Dexterity saving throws the target forces you to make.
⦁ If the target makes an attack roll against you more than once in a single round, they have disadvantage on subsequent attacks.
This benefit lasts for 1 minute or until you successfully use this feature against a different target.
Steady Eye+
Starting at 9th level, you have advantage on any Wisdom (Perception) or Intelligence (Investigation) check if you move no more than half your speed on the same turn.
When successfully taking the Search action to look for clues or to find a hidden object or door, you take half as long to find it.
Unerring Eye+
Beginning at 13th level, your senses are almost impossible to foil. As an action, you gain 30ft of Truesight for 1 minute, provided you aren’t blinded or deafened.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.
Eye of Exploitation
At 17th level, you learn to exploit even a creature's strengths by carefully studying its tactics and movement. The damage dealt by your Sneak Attack ignores all resistances and immunities.
Additionally, while your Insightful Fighting is active, you have advantage on attack rolls against the target.
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