Barbarian
Base Class: Barbarian

These barbarians find fun in any fighting scene from pub brawls, to fight clubs, to grand arena tournaments. Those who follow this path are brawlers seeking to get stronger as they rely on the strength of their fists in close-quarters combat and may often attempt to dominate their foes by grappling them. These warriors are extremely competitive in nature and often partake in sparing hand to hand using a combination of unarmed strikes and acrobatic maneuvers to subdue their opponents.

Adapted from Steven Partridge (nerdarchy.com) Path of the Brawler

Bonus Proficiency

When you choose this path at 3rd level, you gain proficiency in the Athletics and Acrobatics skills.

Boxing

At 3rd level, when raging your unarmed strikes use a d6 for their damage rolls. Additionally, when you take the Attack action on your turn, you can use a bonus action to make an unarmed strike or to grapple a creature.

When you reach 6th level, your unarmed strikes use a d8 for their damage rolls. At 14th level, your unarmed strike damage increases to a d10.

Suplex

Starting at 6th level, when raging you can use your action to suplex a creature of your size or smaller that is grappled by you. When you do, the creature takes bludgeoning damage equal to 1d10 + your Strength modifier. As part of this action, you can move the creature to an unoccupied space within 5 feet of you. You cannot suplex a creature if you cannot move the creature to an unoccupied space within 5 feet of you.

When you reach 10th level, the damage you deal with your suplex increases to 2d10 + your Strength modifier, and the creature you suplex can be up to one size larger than you.

Wrestling

Also at 6th level, when you successfully grapple a creature, you can make a second grapple check to cause the creature to be restrained. Additionally, you can stand using only 5 feet of movement, instead of half your movement.

Choke Hold

Starting at 10th level, when raging you can attempt to choke a creature. As an action, you can force a creature of up to one size larger than you that is restrained by you to make a Constitution saving throw. If the creature fails this saving throw, it is unconscious for 1 minute, or until it takes damage. The DC for this saving throw equals 8 + your proficiency bonus + your Strength modifier.

Savage Scrapper

Beginning at 14th level, you use a d10 for the damage of your unarmed strikes while you are raging, and the damage you deal with your Suplex while you are raging becomes 4d10 + your Strength modifier. Additionally, when you take the Attack action on your turn while you are raging, you can use a bonus action to make two unarmed strikes, instead of one.

Path Of The Brawler Image

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