Base Class: Rogue
You've trained for years now, you are ready to save lives in combat without the help of any gods, fey, or magic. Just you and your trusty syringe.
Practical Medicine
You gain expertise in medicine and can use your sneak attack to heal an ally. You must roll to hit their AC and must be within 5 ft of an enemy.
Combat Training
5ft movement speed increase. You gain proficiency in medium armor and shields as well as martial weapons.
Fast Hands
Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the [Tooltip Not Found] action.
Diversified Training
By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.
Medic!!!!!!
When you reach 17th level, When an ally falls to 0 hp or is killed in combat you can immediately take a turn in the initiative order. You can do this a number of times equal to half your proficiency bonus.