Base Class: Paladin
This oath has Dwarven origins as some amongst the dwarves believe they were created from stone and feel a connection to it. These Stone Shapers draw power from this connection and serve as protectors of the deep roads and cities the Dwarves call home.
Tenets of the Stone:
Life Giving Stone: The Stone gave life to our ancestors and continues to provide. Preserve this life and protect the stone against those who would abuse or destroy it.
Strength of the Stone: let the stone give you strength inside and out. Use and share this strength to a protect the stone and those around you.
Shaped Stone: As stone is shaped through careful and considerate work, you must be willing to shape and be shaped by others, helping others to become stronger while becoming what best serves those around you.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of The Stone Shapers Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of The Stone Shapers Spells
| Paladin Level | Spells |
|---|---|
| 3rd | absorb elements, earth tremor |
| 5th | shatter, Maximilian's earthen grasp |
| 9th | erupting earth, meld into stone |
| 13th | stoneskin, stone shape |
| 17th | transmute rock, wall of stone |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Stone Shaper. As an action, you can use your Channel Divinity to gain access to the mold earth cantrip for 1 hour.
Unsteady Ground. As an action, you disrupt the earth around you to slow your enemies. For 1min the ground within 10ft of you becomes difficult terrain for your enemies.
Steady Ground
Starting at 7th level, you constantly emanate an aura that stabilizes the ground. The aura extends 10 feet from you in every direction.
While you are conscious, allies within 10ft of you ignore difficult terrain that is naturally occurring and only spend 5ft of movement to end the prone condition.
At 18th level, the range of this aura increases to 30 feet.
Set in Stone
Starting at 15th level, your connection to the earth grants you stability and freedom of movement. You are proficient in saving throws to resist the following effects: grappled, restrained, prone, petrified. If you are already proficient in these saving throws, double your proficiency.
Stone Titan
At 20th level, you can assume the form of a Titan of Stone taking on an appearance you choose and your size becomes large. For example, you could become a large rock golem or simply turn into a stone form of yourself.
Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:
• You have resistance to bludgeoning, piercing, and slashing damage.
• You can use your bonus action to create a small earthquake on the ground in a 15-foot radius centered on you. Other creatures of your choice on that ground must succeed on a Dexterity saving throw or be knocked prone.
• You can move across difficult terrain made of earth or stone without spending extra movement. You can move through solid earth or stone as if it was air and without destabilizing it, but you can’t end your movement there. If you do so, you are ejected to the nearest unoccupied space and take 6d6 force damage.
Once you use this feature, you can’t use it again until you finish a long rest.
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