Base Class: Bard
You can choose your suit and reap the benefits at third level, as well as use a bonus action to reap certain benefits from a d6 roll.
full suit
You can choose one suit to gain benefits from
Clubs
You have a +3 bonus to constitution and strength. In addition you can conjure a club that deals 1d8 bludgeoning damage
Diamonds
you have a +2 bonus to your armor class
Hearts
you can use a bonus action to gain advantage on saving throws against being frightened or charmed. You can also use an action to heal people
Spades
You have advantage on death saving throws
spade throw. You throw a spade that deals necrotic damage and petrifies for three rounds
Parlor trick
You roll a d6 as a bonus action and reap the benefit of the roll
1-heart: d6 healing
2-club: +2 unarmed strike damage
3-diamond:+2 armor class
4-spade: advantage on next saving throw
5/6-nothing: no effect
Rummy
You or a teammate can set up what’s known as a “meld”, these melds are just different action setups as described below
set: 3 spells(not bonus actions) of the same level+1d12
run: 3 spells of the same school+1d8
Melee set: 3 attacks with weapons of the same type
melee run: 3 attacks with the same weapon
Or add a d6 to any ability or attack roll
Joker
When you roll a 1 on any ability check or save, you can choose a succeeding but not critical amount instead. You can only do this twice per long rest
Comments