Bard
Base Class: Bard

You can choose your suit and reap the benefits at third level, as well as use a bonus action to reap certain benefits from a d6 roll. 

full suit

You can choose one suit to gain benefits from

Clubs

You have a +3 bonus to constitution and strength. In addition you can conjure a club that deals 1d8 bludgeoning damage 

Diamonds

you have a +2 bonus to your armor class

Hearts

you can use a bonus action to gain advantage on saving throws against being frightened or charmed. You can also use an action to heal people 

Spades

You have advantage on death saving throws

spade throw. You throw a spade that deals necrotic damage and petrifies for three rounds

Parlor trick

You roll a d6 as a bonus action and reap the benefit of the roll

1-heart: d6 healing 

2-club: +2 unarmed strike damage 

3-diamond:+2 armor class

4-spade: advantage on next saving throw 

5/6-nothing: no effect

Rummy

You or a teammate can set up what’s known as a “meld”, these melds are just different action setups as described below

set: 3 spells(not bonus actions) of the same level+1d12

run: 3 spells of the same school+1d8

Melee set: 3 attacks with weapons of the same type

melee run: 3 attacks with the same weapon

Or add a d6 to any ability or attack roll 

Joker

When you roll a 1 on any ability check or save, you can choose a succeeding but not critical amount instead. You can only do this twice per long rest

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