Base Class: Warlock
Your patron is a fabricator of the means to bend time and space, and to some degree, destiny itself. They bestow the power to bend reality to your will, to a certain extent, enabling you to influence the nature of cause and effect; in style.
With this pact, you gain access to an additional Pact Boon that you can choose at 3rd level:
Pact of the Bag
You will receive a Bag of Bottomless Depths. It will work as a handy haversack. If you lose your Bag of Bottomless Depths, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous bag. The bag, and all its contents, turn to ash when you die.
At any given time, you can spend an action to try and grab an item from this bag. This item will either be cursed, magical, or be made of chocolate. Prepare for some weight gaining along your journey! The DM rolls a d20 on the following table and will let you know, what item you pull from the bag.
| d20 | Item |
|---|---|
| 1 | You pull an adequately powerful, magical item that is cursed from the bag. It can only be wielded by the warlock who made the pact and attunes to them, the moment they touch it. It vanishes into thin air, after the curse is broken. If the warlock rolls a 16-19 while a cursed weapon from this bag is active, it isn't magical, but a chocolate shield or weapon instead. |
| 2-9 | You pull an item, shaped in the form of a random trinket from the bag. It is made of delicious chocolate. |
| 10-15 | You pull a curious everyday object from the bag. It gives the warlock, who made the pact, advantage on any Charisma ability check, made within the next 1 minute. |
| 16-19 | You pull a random weapon or armor from the bag. Its power level should be adequate to the warlock's level, e.g. a +1 weapon or armor at 3rd level. This item breaks into a million pieces of worthless sparkling dust, after a new magical item is pulled from the bag. |
| 20 | You pull a random magical item from the bag that is not lost, after another item is pulled from the bag. |
You can use this feature a number of times equal to you Charisma modifier and regain expanded uses at dawn.
This is a fun sub-class dedicated to Hoop & Loom's Dani Gage. :)
Expanded Spell List
The Dice Hoarder lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Dice Hoarder’s Blessing
Starting at 1st level, your patron blesses you with superior dice rolling skills.
You gain expertise; i.e. double proficiency bonus; with the dice set. Also, whenever you play a game that uses dice, you may once gain advantage on a Wisdom (Perception) check, and once on a Dexterity (Sleight of Hand) check.
Of course, your patron gifts a special set of dice to you. Think about what it looks like, and how it feels when you hold your dice. Is it cold or warm, does it evoke certain memories or make you feel special, good or bad, in any way?
Dice of the Metaverse
Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to reroll. You can do so after seeing the initial roll but before any of the roll’s effects occur. You should kiss your dice or worship it in other ways, before and after rerolling, even if it fails you, lest you want to provoke the wrath of your patron!
Once you use this feature, you can’t use it again until you finish a short or long rest.
Whims of Fate
Starting at 10th level, the threads of fate that your patron has the ability to weave, allow you to influence other creatures, as well as yourself. At the end of a short or long rest, you may choose one skill that you are proficient with and gain expertise with it; double proficiency bonus. You may choose another skill whenever you finish a short or long rest.
You may also use your reaction to impose disadvantage on an attack roll or saving throw that a creature you can see makes. You can use your reaction to do this a number of times equal to your Charisma modifier, and you regain expended uses after finishing a long rest.
Destiny Strikes
Starting at 14th level, when a creature takes damage as a result of an attack that you make, you can call for the aid of your patron to bend destiny itself and increase the potency of the damage that you deal.
Choose one creature that took damage because of your attack. You may add 2d10 of psychic damage to this creature. You can use this feature a number of times equal to your Charisma modifier. You regain expended uses of this feature after finishing a long rest.
Previous Versions
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5/14/2019 2:03:12 PM
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Posted May 14, 2019This homebrew sub-class was inspired by this tweet: https://twitter.com/saljumerah_/status/1128191352393621509?s=20
And is dedicated to Dani: https://twitter.com/daniyogani