Base Class: Blood Hunter
The order of the Blight Drinker is not one that is seen often, nor one that many seek to join. those with blood curses or similar ailments often seek out this order for its purifying nature, only to find the truth. their use of curses as weapons for good makes it one of the most dangerous, and powerful sects of blood hunters. a curse does not do as it is asked, and must be forced, the toll of commanding curses always takes its due.
Cursed Blade
When you choose this archetype at 3rd level, you may set your rite damage to radiant damage.
Cursed Control
Also at 3rd level, your body has become used to the necrotic corrupting power of curses, drinking it in and empowering itself.
whenever you take necrotic or poison damage, you gain that many Temporary Hit Points, temporary hit points gained this way stack, but disappear if you are given any other type of temporary hit points, additionally, all damage dealt by yourself or a weapon you are wielding ignore this pool of temporary hit points.
You also gain access to the following bonus actions:
Expulsion. You may take as much Necrotic Damage as your current level, if you do so, your next attack deals additional damage equal to the number of Temporary Hit Points you currently have.
Propulsion. You may take as much Necrotic Damage as your current level, if you do so, move 10ft. in one direction, your next attack this turn deals additional radiant damage equal to half your Temporary Hit Points
Absorption. Lose all Temporary Hit Points, you may regain Hit Points equal to half the amount of Temporary Hit Points you lost this round.
Absolver
At 7th level, As a bonus action, or whenever you are afflicted with a curse or attuned to a cursed item you may either render its cursed magic inert or, suppress one of its abilities. curses and cursed items that you dispel. Dispelled curses or items grant you one of the following:
Power. For the next 10 minutes, you gain the effects of the Bless spell.
Regeneration. Immediately regain 50 Hit Points.
Refreshment. You may immediately half your exhaustion level.
curses and cursed items that you do not dispel grant you additional boons as follows:
Agony. Whenever you take damage from a critical hit, you may use your reaction to immediately make an attack against the creature that dealt you damage regardless of whether or not you would typically be able to, ex. from paralysis or unconsciousness.
Tenacity. The first time each day that you would go below 1 Hit Point you may instead reduce your Hit Points to 1, when you do this all creatures within 5ft of you take as much d6 radiant damage as your Hemocraft Modifier (either Intelligence or Wisdom).
Dependance. You no longer need to Breathe, Eat, Drink, or Sleep to survive, instead, you must drink one pint of blood each day or gain a level of exhaustion. (Blood imbibed this way cannot confer disease or poison of any kind to the drinker).
Agony
Agony. Whenever you take damage from a critical hit, you may use your reaction to immediately make an attack against the creature that dealt you damage regardless of whether or not you would typically be able to, ex. from paralysis or unconsciousness.
Depenedance
Dependance. You no longer need to Breathe, Eat, Drink, or Sleep to survive, instead, you must drink one pint of blood each day or gain a level of exhaustion. (Blood imbibed this way cannot confer disease or poison of any kind to the drinker).
Tenacity
Tenacity. The first time each day that you would go below 1 Hit Point you may instead reduce your Hit Points to 1, when you do this all creatures within 5ft of you take as much d6 radiant damage as your Hemocraft Modifier (either Intelligence or Wisdom).
Edge of Death
At 11th level, Your body thrives on the pain and suffering brought on by curses and is strongest in the moments before ruin. If you start your turn with {{(maxhp/2)@rounddown}} HP or less (but have at least 1 HP), you are considered immune to all Necrotic and Poison Damage not inflicted by you, or one of your abilities, additionally whenever you use your full movement in one turn, you may deal as many d6 radiant damage as your Hemocraft Modifier (Intelligence or Wisdom) to one creature within 5ft. of you.
Brand of Malaise
Starting at 15th level, You may target up to 3 creatures with your Brand of Castigation, each additional creature you brand makes one of your Features from Absolver of your choice unavailable until the Brand is removed or the target dies. when a creature is Branded, they are afflicted by one of the following Curses:
Fragility. The target's AC is decreased by half your Hemocraft Modifier (Intelligence or Wisdom) until the Brand is lifted.
Solitude. The target's speed is reduced by 5 multiplied by half your Hemocraft Modifier (Intelligence or Wisdom) until the Brand is lifted.
Mercy. The target reduces its to-hit bonus on all attacks by half your Hemocraft Modifier (intelligence or Wisdom) until the Brand is lifted.
Servitude. When the target is reduced to 0 hit points, it immediately dies and you regain hit points equal to the damage of the attack that brought the creature to 0 hit points.
Blood Curse of the Damned
At 18th level, you have mastered the curses that reside within you and any that come into contact with you.
You also gain the Blood Curse of the Damned for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
Blood Curse of the Damned.
As a bonus Action, you mark a creature that you have damaged in the last 10 minutes. until the end of your turn, whenever you hit the cursed creature its movement speed is halved until the beginning of your next turn
Amplify. it has disadvantage on all attacks until the beginning of your next turn.
Blood Curse of the Damned
As an action, you mark any number of creatures that you have damaged in the last 10 minutes. until the end of your turn, whenever you hit one of the cursed creatures its movement speed is halved until the beginning of your next turn.
Amplify. They have disadvantage on all attacks until the beginning of your next turn.
Activating a Blood Curse requires a use of your Blood Maledict feature.
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