Cleric
Base Class: Cleric

You have Devoted yourself to a deity in search of something greater - understanding, realization, and enlightenment. As a result, a spark has appeared in your mind, may that spark grow to a mighty flame along your journey...

Social Enlightenment

When choosing this Divine Domain at 1st level,

You gain expertise in Wisdom (Insight).

When rolling 20 or more on a Wisdom (insight) check, you see a brief vision of the target's reason to lie (if the target is lying). (As a DM if this ability will break the course of your campaign you can give NPCs magical protection from mind intrusion or non-magical mental training against it).

Flame Minded

When choosing this Divine Domain at 1st level, the spark in your mind takes form, new fire spells are added to your spell list.

Control Flames, Fire Bolt, Fire Shield, Investiture of Flame, Produce Flame, Wall of Fire.

Channel divinity: Illuminated Revelation

Starting at 2nd level, you can use your Channel Divinity to empower your allies.

As an action, you hear the words of your deity in your mind and you start chanting them loudly, your eyes light up with bright white fire and you radiate warm light in a 50ft radius.

All allies within range are engulfed in warm, harmless flames, their Armor Class is increased by 2, they gain resistance to fire, radiant or psychic damage to their choice, all attack rolls made by them gain an additional 1d4 die for 5 minutes.

Collective Medidtation

Upon reaching 6th level, after a long rest, a number of people equal to your proficiency bonus can meditate with you for 30 minutes, after you finish meditating every person who meditated with you gain a point of inspiration that can only be used until the next short rest.

This can only be done in a safe environment, any major disturbance will require a saving throw to the DM's liking, on a failed save you do not gain inspiration and cannot meditate again until the next long rest.

Burning Truth

Upon reaching 8th level, you gain 2 new actions.

As an action, you manifest flames to burn magical illusions that are within 20ft of you. (functions as the spell 'Dispel Magic')

As an action, you manifest flames around one creature that you are touching, the creature must succeed a Wisdom saving throw against your spell save DC or become engulfed with flames for the next 5 minutes, the flames are initially harmless but every time the engulfed creature speaks, writes or in any ways of communication, communicates a deliberate lie it will take 1d4 fire damage and will take 1d4 radiant damage when communicating a non-deliberate lie, the engulfed creature can reroll the saving throw every 2nd time it is damaged by this ability.

You can only use any of the two actions 3 times, you gain 1 use back every short rest, and all of them every long rest.

True Understanding

Upon reaching level 17, you have achieved true understanding, the little spark that drove you so far is now a mighty flame that spreads beyond you and empowers your allies.

Your eyes light up with white fire permanently, you gain 75ft of truesight.

All rolls of your choice made by creatures you can see with your truesight are increased by half your proficiency bonus (rounded up).

Previous Versions

Name Date Modified Views Adds Version Actions
5/6/2023 6:42:04 AM
8
0
Beta 1
Coming Soon
5/6/2023 7:03:15 AM
6
0
Beta 1.1
Coming Soon
5/6/2023 7:12:17 AM
7
0
Beta 1.2
Coming Soon
5/6/2023 7:16:41 AM
7
0
Beta 1.3
Coming Soon
5/15/2023 6:33:25 AM
39
0
Beta 1.4
Coming Soon
5/19/2023 8:52:30 AM
44
0
Beta 1.5
Coming Soon
5/19/2023 9:00:59 AM
45
0
Beta 1.6
Coming Soon
5/21/2023 11:37:57 AM
46
0
Beta 1.7
Coming Soon
5/23/2023 5:19:21 PM
55
0
Beta 1.8
Coming Soon
5/25/2023 4:57:28 AM
61
0
Beta 1.9
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes