Base Class: Fighter
While most warriors find proficiency with a weapon to be their greatest asset in a fight, there are some who prefer the simplicity of their fists. These brawler fighters enjoy using their sheer strength to turn the tide of battle, battering their foes about not much unlike a tavern boxer would in a drag-out brawl.
Brawler Features:
Fighter Level Features
3rd level: Athletic Prowess, Fisticuffs
7th level: Expert Grappler
10th level: Rope-A-Dope
15th level: Roughneck
18th level: Crushing Momentum
Athletic Prowess
At 3rd level, you have honed your body, giving you proficiency in Strength (Athletics). You can double your proficiency bonus for this skill when using it to make grapple and shove rolls.
Fisticuffs
At 3rd level, you adopt a fighting technique that uses your physicality to overpower and decimate your foes. You gain the following fighting benefits:
• You automatically gain the Unarmed Fighting Style.
• You can make an unarmed strike as a Bonus Action if you made an attack as part of your Action.
• You can shove creatures up to 10ft. If you choose to shove a creature prone or if there is a 5x5 object in its path such as a wall, table, or pillar, it is considered an unarmed strike.
Expert Grappler
At 7th level, you are unmatched in physical bouts. When you make an Opportunity Attack, you can choose to make a Grapple instead. You also have advantage on all checks to end being Grappled.
Rope-A-Dope
At 10th level, you become a master at baiting attacks from your foes to put them into a more vulnerable position. When you take the Dodge action, if a creature misses an attack against you, you can make an immediate unarmed strike or shove against the creature without ending the Dodge action. You can only do this once per Dodge action.
Roughneck
At 15th level, your extensive experience being battered about has also granted you resistance to bludgeoning damage.
Crushing Momentum
At 18th level, when you use Action Surge you can consider your Strength ability score as your minimum d20 die roll when making unarmed strikes, grapple, and shove checks. You also double the damage die of your unarmed strikes for the duration of the surge.
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