Base Class: Paladin
Unequivically and undeniably the Paladins that have made the Oath to the god of luck stand behind the reigns of fate.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Luck Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Conquest Spells
| Paladin Level | Spells |
|---|---|
| 3rd | Bane, [spell]Hellish rebuke[/spell] |
| 5th | Moonbeam, [spell]Misty step[/spell] |
| 9th | bestow curse, Haste |
| 13th | banishment, [spell]Dimension door[/spell] |
| 17th | Scrying, dominate person |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Exactly what you need when you need it.
You can expend a use of your channel divinity as an action to call out an Item to use for the next 10 minutes. If the item is of legendary value, roll a d20 on a 1 nothing happens.
Un lucky.
when a creature you can see rolls a natural 20 or a natural 1, you can expend a channel divinty as a reaction to make it become the opposite.
Aura of Luck
Starting at 7th level, you constantly emanate a lucky aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.
any creatures, you choose within {{scalevalue}} ft. add a d6 to any of their attack rolls, Saving throws or ability checks. Once per turn.
At 18th level, the range of this aura increases to 30 feet.
Divine Luck
Starting at 15th level, when you use your divine energy to embue your weapon attacks, luck is always on your side as you find your weapon consistantly radiates powerful energy.
You can re roll damage dice that you got 1 or 2 on, from your divine smites.
Natural Twenty
At 20th level, you gain the ability to awaken all luck within a creature you can see (you can target yourself), for 2 rounds that creature cannot roll less than a natural 20 on the dice.
You can do this 2 times per day.
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