Base Class: Monk
Super Saiyan but much cooler. You have the ability to harness the anger within you into powers of great darkness.
Manipulate Demonicity
You gain the ability to manipulate the darkness within you and manifest it into a material form. As an action, you can spend 2 ki points to use this feature. Every creature within a 15 ft radius of you must make a WIS saving throw against your Ki save DC. You create a field of darkness only you, creatures with truesight, and creatures that succeed can see through as if it is not there. This darkness cannot be dispelled by magic. You may dispel it using a bonus action. Creatures that fail the save are treated as if they have blindness, and all attack rolls against them have advantage. Creatures can repeat the save at the beginning of each of their turns. If a creature makes an attack roll, they repeat the save. On a fail, they attack an ally with disadvantage. On a success, they attack an enemy with disadvantage.
Dark Ascendence
You gain the ability to manipulate darkness to boost your power. You may use an action to spend 3 ki points and enter Dark Ascendence for up to 1 hour. While in dark ascendence your unarmed strikes deal an extra 2d6 necrotic damage. You gain immunity to necrotic damage. You may spend an additional ki point while in Dark Ascendence to imbue an ally's attack with dark power, granting them an extra 1d8 necrotic damage to their next attack. You gain advantage on DEX saves and unarmed strikes. You may dispel this at will.
Shadow Hands
You gain the ability to conjure a magical set of hands from pure darkness. While in Dark Ascendence, you may spend 3 additional ki points as an action to create a pair of hands composed of pure darkness. As a bonus action, you may command these hands to strike an enemy. They act as if you have made an unarmed strike yourself, and deal necrotic damage instead. They cannot attack the same turn they have been summoned. Each hand is separate, and disappears if attacked. The hands last 5 rounds before disappearing and can be dispelled at any time.
Demonic Infusion
You gain the ability to infuse yourself with demonic power. Dark Ascendence now lasts 2 hours. You may spend 2 ki points as an action up to 3 times per long rest to summon a pillar of hellfire anywhere you can see within 15 ft of you. The target must make a DEX save against your Ki save DC or take 2d6 fire damage, or none on a success. When you are in Dark Ascendence, you may spend 7 ki points to enter Demonic Dark Ascendence for the rest of the duration. During the Demonic form, you cannot summon Shadow Hands. If you already have, they are dismissed. During Demonic Dark Ascendence, you may spend 1 ki point up to 3 times to summon a pillar of hellfire in any area you can see. The target makes the save. On a fail, they take 3d8 fire damage, or half on a success. During Demonic Dark Ascendence, you gain immunity to necrotic damage and resistance to fire damage. The pillars of hellfire bypass both resistance and immunity to fire.
Previous Versions
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5/26/2023 2:23:26 PM
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5/26/2023 2:25:08 PM
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Coming Soon
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