Base Class: Monk
These monks follow a strange code. They believe that the true strength of body comes from the mind. They go through training and rituals to gain enlightenment, and go as far as replacing limbs and vital organs with cybernetics, believing they are opening the mind to its true strength if the body is no longer vying for attention.
Metal Hands
Starting when you choose this tradition at 3rd level, you make the choice to replace one of your arms with cybernetics. You can use a ki point when you strike with this limb to add another 1d6 bludgeoning damage.
Cybernetic Upgrades
At 6th level, you again choose to replace a limb OR some vital organs. Your AC is a +2, and you can use 2 ki points to enact one of the following upgrades:
- You can eject small blades on your fist(s). On a successful hit they do an extra 1d4 piercing damage. They last until the end of your next turn.
- Electricity blasts from your cybernetics, casting thunderwave (DC{{savedc:wis}}).
Awakened Third Eye
Beginning at 11th level, you are able to tap into your awakened senses. Once per long rest you gain the ability to cast Mind Spike. The saving throw DC for this spell is 8 + your wisdom modifier + your proficiency bonus.
100 Hand Punch
At 17th level you have upgraded your cybernetic's speed. By using 3 ki points, you use your 100 hand punch. On a failed saving throw the target takes 12d8 bludgeoning damage and is throw back thirty feet. On a successful saving throw the target takes half damage and is only thrown back ten feet.







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